/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/sgt/sgt_state_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CSGTStateControl, CBackground) ON_MESSAGE(PETUpMsg) ON_MESSAGE(PETDownMsg) ON_MESSAGE(PETActivateMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(LeaveViewMsg) END_MESSAGE_MAP() void CSGTStateControl::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_state, indent); CBackground::save(file, indent); } void CSGTStateControl::load(SimpleFile *file) { file->readNumber(); _state = file->readNumber(); CBackground::load(file); } bool CSGTStateControl::PETUpMsg(CPETUpMsg *msg) { // WORKAROUND: Redundant code in original not included return true; } bool CSGTStateControl::PETDownMsg(CPETDownMsg *msg) { // WORKAROUND: Redundant code in original not included return true; } bool CSGTStateControl::PETActivateMsg(CPETActivateMsg *msg) { if (msg->_name == "SGTSelector") { static const char *const TARGETS[] = { "Vase", "Bedfoot", "Toilet", "Drawer", "SGTTV", "Armchair", "BedHead", "WashStand", "Desk", "DeskChair", "Basin", "ChestOfDrawers" }; _state = msg->_numValue; CActMsg actMsg; actMsg.execute(TARGETS[_state]); } return true; } bool CSGTStateControl::EnterViewMsg(CEnterViewMsg *msg) { _state = 1; petSetRemoteTarget(); return true; } bool CSGTStateControl::LeaveViewMsg(CLeaveViewMsg *msg) { petClear(); return true; } } // End of namespace Titanic