/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/sgt/washstand.h" namespace Titanic { BEGIN_MESSAGE_MAP(CWashstand, CSGTStateRoom) ON_MESSAGE(TurnOn) ON_MESSAGE(TurnOff) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() void CWashstand::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CSGTStateRoom::save(file, indent); } void CWashstand::load(SimpleFile *file) { file->readNumber(); CSGTStateRoom::load(file); } bool CWashstand::TurnOn(CTurnOn *msg) { if (_statics->_washstand == "Closed" && _statics->_bedfoot != "NotOnWashstand") { setVisible(true); _statics->_washstand = "Open"; _isClosed = false; _startFrame = 0; _endFrame = 14; playMovie(0, 14, MOVIE_GAMESTATE); playSound("b#14.wav"); } return true; } bool CWashstand::TurnOff(CTurnOff *msg) { if (_statics->_washstand == "Open" && _statics->_basin == "Closed" && _statics->_toilet == "Closed" && _statics->_bedfoot != "Open") { _statics->_washstand = "Closed"; _isClosed = true; _startFrame = 14; _endFrame = 28; playMovie(14, 28, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT); playSound("b#14.wav"); } return true; } bool CWashstand::MovieEndMsg(CMovieEndMsg *msg) { return true; } } // End of namespace Titanic