/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/starling_puret.h" namespace Titanic { BEGIN_MESSAGE_MAP(CStarlingPuret, CGameObject) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() void CStarlingPuret::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_flag, indent); CGameObject::save(file, indent); } void CStarlingPuret::load(SimpleFile *file) { file->readNumber(); _flag = file->readNumber(); CGameObject::load(file); } bool CStarlingPuret::StatusChangeMsg(CStatusChangeMsg *msg) { _flag = msg->_newStatus == 1; if (_flag) { CStatusChangeMsg changeMsg; changeMsg._newStatus = 1; changeMsg.execute("StarlingLoop01"); } return true; } bool CStarlingPuret::EnterViewMsg(CEnterViewMsg *msg) { if (_flag) { CStatusChangeMsg changeMsg; changeMsg._newStatus = 1; changeMsg.execute("PromDeckStarlings"); playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH); CSignalObject signalMsg; signalMsg._numValue = 4; signalMsg.execute("PromDeckStarlings"); _flag = false; } return true; } bool CStarlingPuret::MovieEndMsg(CMovieEndMsg *msg) { CActMsg actMsg("StarlingsDead"); actMsg.execute("FanController"); actMsg.execute("BirdSauceDisp"); return true; } } // End of namespace Titanic