/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/start_action.h" #include "titanic/messages/messages.h" namespace Titanic { BEGIN_MESSAGE_MAP(CStartAction, CBackground) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(MouseButtonUpMsg) END_MESSAGE_MAP() CStartAction::CStartAction() : CBackground() { } void CStartAction::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_msgTarget, indent); file->writeQuotedLine(_msgAction, indent); CBackground::save(file, indent); } void CStartAction::load(SimpleFile *file) { file->readNumber(); _msgTarget = file->readString(); _msgAction = file->readString(); CBackground::load(file); } bool CStartAction::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { // Dispatch the desired action to the desired target CActMsg actMsg(_msgAction); actMsg.execute(_msgTarget); return true; } bool CStartAction::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return true; } } // End of namespace Titanic