/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/sub_glass.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CSUBGlass, CGameObject) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(MouseButtonUpMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(SignalObject) ON_MESSAGE(LeaveViewMsg) END_MESSAGE_MAP() CSUBGlass::CSUBGlass() : _fieldBC(0), _startFrame(0), _endFrame(1), _signalStartFrame(0) { } void CSUBGlass::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldBC, indent); file->writeNumberLine(_startFrame, indent); file->writeNumberLine(_endFrame, indent); file->writeNumberLine(_signalStartFrame, indent); file->writeNumberLine(_signalEndFrame, indent); file->writeQuotedLine(_target, indent); CGameObject::save(file, indent); } void CSUBGlass::load(SimpleFile *file) { file->readNumber(); _fieldBC = file->readNumber(); _startFrame = file->readNumber(); _endFrame = file->readNumber(); _signalStartFrame = file->readNumber(); _signalEndFrame = file->readNumber(); _target = file->readString(); CGameObject::load(file); } bool CSUBGlass::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return true; } bool CSUBGlass::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { if (!_fieldBC && _startFrame >= 0) { _fieldBC = true; playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT); playSound(TRANSLATE("z#30.wav", "z#561.wav")); } return true; } bool CSUBGlass::MovieEndMsg(CMovieEndMsg *msg) { if (msg->_endFrame == _endFrame) { _fieldBC = true; CSignalObject signalMsg(getName(), 1); signalMsg.execute(_target); } return true; } bool CSUBGlass::SignalObject(CSignalObject *msg) { if (msg->_numValue == 1) { setVisible(true); if (_signalStartFrame >= 0) { playMovie(_signalStartFrame, _signalEndFrame, MOVIE_WAIT_FOR_FINISH); playSound(TRANSLATE("z#30.wav", "z#561.wav")); _fieldBC = false; } } return true; } bool CSUBGlass::LeaveViewMsg(CLeaveViewMsg *msg) { _fieldBC = false; setVisible(true); loadFrame(0); return true; } } // End of namespace Titanic