/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/sweet_bowl.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CSweetBowl, CGameObject) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(ActMsg) END_MESSAGE_MAP() void CSweetBowl::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CGameObject::save(file, indent); } void CSweetBowl::load(SimpleFile *file) { file->readNumber(); CGameObject::load(file); } bool CSweetBowl::MovieEndMsg(CMovieEndMsg *msg) { setVisible(false); return true; } bool CSweetBowl::EnterViewMsg(CEnterViewMsg *msg) { setVisible(false); loadSound(TRANSLATE("b#43.wav", "b#26.wav")); loadSound(TRANSLATE("b#42.wav", "b#25.wav")); return true; } bool CSweetBowl::ActMsg(CActMsg *msg) { if (msg->_action == "Jiggle") { setVisible(true); playMovie(MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT); playSound(getRandomNumber(1) == 1 ? TRANSLATE("b#42.wav", "b#25.wav") : TRANSLATE("b#43.wav", "b#26.wav")); } petDisplayMessage(isEquals("BowlNutsRustler") ? BOWL_OF_NUTS : NOT_A_BOWL_OF_NUTS); return true; } } // End of namespace Titanic