/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/throw_tv_down_well.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CThrowTVDownWell, CGameObject) ON_MESSAGE(ActMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(TimerMsg) ON_MESSAGE(MovieFrameMsg) END_MESSAGE_MAP() void CThrowTVDownWell::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_viewName, indent); file->writeNumberLine(_flag, indent); CGameObject::save(file, indent); } void CThrowTVDownWell::load(SimpleFile *file) { file->readNumber(); _viewName = file->readString(); _flag = file->readNumber(); CGameObject::load(file); } bool CThrowTVDownWell::ActMsg(CActMsg *msg) { if (msg->_action == "ThrowTVDownWell" && !_flag) { _viewName = getFullViewName(); lockMouse(); addTimer(1, 4000, 0); CActMsg actMsg("ThrownTVDownWell"); actMsg.execute("BOWTelevisionMonitor"); } return true; } bool CThrowTVDownWell::EnterViewMsg(CEnterViewMsg *msg) { playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH); movieEvent(49); return true; } bool CThrowTVDownWell::MovieEndMsg(CMovieEndMsg *msg) { sleep(2000); changeView("ParrotLobby.Node 11.N"); playSound(TRANSLATE("z#471.wav", "z#208.wav")); addTimer(2, 7000, 0); return true; } bool CThrowTVDownWell::TimerMsg(CTimerMsg *msg) { if (msg->_actionVal == 1) { changeView("ParrotLobby.Node 10.N"); } else if (msg->_actionVal == 2) { playSound(TRANSLATE("z#468.wav", "z#205.wav"), 50); sleep(1500); changeView(_viewName); _viewName = "NULL"; unlockMouse(); playSound(TRANSLATE("z#47.wav", "z#578.wav")); } return true; } bool CThrowTVDownWell::MovieFrameMsg(CMovieFrameMsg *msg) { playSound(TRANSLATE("z#470.wav", "z#207.wav")); return true; } } // End of namespace Titanic