/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/transport/pellerator.h" #include "titanic/core/room_item.h" #include "titanic/translation.h" namespace Titanic { static const char *const WAVE_NAMES_EN[10] = { "z#465.wav", "z#456.wav", "z#455.wav", "z#453.wav", "z#452.wav", "NoStandingInFunnyWays", "z#450.wav", "z#449.wav", "z#435.wav", "z#434.wav" }; static const char *const WAVE_NAMES_DE[10] = { "z#202.wav", "z#193.wav", "z#192.wav", "z#190.wav", "z#189.wav", "NoStandingInFunnyWays", "z#187.wav", "z#186.wav", "z#180.wav", "z#179.wav" }; BEGIN_MESSAGE_MAP(CPellerator, CTransport) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(EnterRoomMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(TimerMsg) END_MESSAGE_MAP() int CPellerator::_soundHandle; int CPellerator::_destination; CPellerator::CPellerator() : CTransport() { } void CPellerator::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_soundHandle, indent); file->writeNumberLine(_destination, indent); CTransport::save(file, indent); } void CPellerator::load(SimpleFile *file) { file->readNumber(); _soundHandle = file->readNumber(); _destination = file->readNumber(); CTransport::load(file); } bool CPellerator::StatusChangeMsg(CStatusChangeMsg *msg) { setVisible(true); int classNum = getPassengerClass(); int newDest = msg->_newStatus; if (msg->_newStatus == _destination) { petDisplayMessage(1, ALREADY_AT_DESTINATION); } else if (classNum == 3 || (msg->_newStatus > 4 && classNum != 1)) { petDisplayMessage(1, CLASS_NOT_ALLOWED_AT_DEST); } else if (newDest > _destination) { playAmbientSound(TRANSLATE("z#74.wav", "z#605.wav"), VOL_QUIET, true, true, 0); CString name = getName(); changeView(name == "PelleratorObject2" ? "Pellerator.Node 1.N" : "Pellerator.Node 1.S"); if (name == "PelleratorObject") { for (; _destination < newDest; ++_destination) { switch (_destination) { case 0: case 1: playMovie(315, 323, 0); for (int idx = 0; idx < 3; ++idx) playMovie(299, 304, 0); playMovie(305, 313, MOVIE_WAIT_FOR_FINISH); break; case 2: playMovie(315, 323, 0); for (int idx = 0; idx < 3; ++idx) playMovie(299, 304, 0); for (int idx = 0; idx < 5; ++idx) playMovie(253, 263, 0); playMovie(153, 197, 0); for (int idx = 0; idx < 5; ++idx) playMovie(253, 263, 0); playMovie(290, 293, MOVIE_WAIT_FOR_FINISH); break; case 4: playMovie(267, 270, 0); for (int idx = 0; idx < 5; ++idx) playMovie(253, 263, 0); playMovie(3, 71, 0); for (int idx = 0; idx < 3; ++idx) playMovie(253, 263, 0); for (int idx = 0; idx < 7; ++idx) playMovie(336, 341, 0); playMovie(342, 348, MOVIE_WAIT_FOR_FINISH); break; case 5: playMovie(315, 323, 0); for (int idx = 0; idx < 7; ++idx) playMovie(299, 304, 0); for (int idx = 0; idx < 3; ++idx) playMovie(253, 263, 0); playMovie(3, 71, 0); for (int idx = 0; idx < 3; ++idx) playMovie(299, 304, 0); } } } else { for (; _destination < newDest; ++_destination) { switch (_destination) { case 0: case 1: playMovie(315, 323, 0); for (int idx = 0; idx < 3; ++idx) playMovie(299, 304, 0); playMovie(305, 313, MOVIE_WAIT_FOR_FINISH); break; case 2: playMovie(315, 323, 0); for (int idx = 0; idx < 4; ++idx) playMovie(299, 304, 0); for (int idx = 0; idx < 15; ++idx) playMovie(245, 255, 0); playMovie(264, 267, MOVIE_WAIT_FOR_FINISH); ++_destination; break; case 4: playMovie(241, 244, 0); for (int idx = 0; idx < 15; ++idx) playMovie(245, 255, 0); for (int idx = 0; idx < 7; ++idx) playMovie(336, 341, 0); playMovie(342, 348, MOVIE_WAIT_FOR_FINISH); break; case 5: playMovie(315, 323, 0); for (int idx = 0; idx < 7; ++idx) playMovie(299, 304, 0); for (int idx = 0; idx < 12; ++idx) playMovie(245, 255, 0); for (int idx = 0; idx < 3; ++idx) playMovie(299, 304, 0); playMovie(305, 313, MOVIE_WAIT_FOR_FINISH); break; default: break; } } } playMovie(264, 264, MOVIE_NOTIFY_OBJECT); _destination = newDest; } else if (newDest < _destination) { playAmbientSound(TRANSLATE("z#74.wav", "z#605.wav"), VOL_QUIET, true, true, 0); CString name = getName(); changeView(name == "PelleratorObject2" ? "Pellerator.Node 1.N" : "Pellerator.Node 1.S"); if (name == "PelleratorObject") { for (--_destination; _destination > newDest; --_destination) { switch (_destination) { case 0: case 1: playMovie(351, 359, 0); for (int idx = 0; idx < 3; ++idx) playMovie(336, 341, 0); playMovie(342, 348, MOVIE_WAIT_FOR_FINISH); break; case 3: playMovie(241, 244, 0); for (int idx = 0; idx < 5; ++idx) playMovie(245, 255, 0); playMovie(197, 239, 0); for (int idx = 0; idx < 5; ++idx) playMovie(245, 255, 0); for (int idx = 0; idx < 3; ++idx) playMovie(336, 341, 0); playMovie(342, 348, MOVIE_WAIT_FOR_FINISH); --_destination; break; case 4: playMovie(315, 323, 0); for (int idx = 0; idx < 7; ++idx) playMovie(299, 304, 0); for (int idx = 0; idx < 3; ++idx) playMovie(245, 255, 0); playMovie(78, 149, 0); for (int idx = 0; idx < 5; ++idx) playMovie(245, 255, 0); playMovie(264, 267, MOVIE_WAIT_FOR_FINISH); break; case 5: playMovie(351, 359, 0); for (int idx = 0; idx < 7; ++idx) playMovie(336, 341, 0); for (int idx = 0; idx < 3; ++idx) playMovie(245, 255, 0); playMovie(78, 149, 0); for (int idx = 0; idx < 3; ++idx) playMovie(336, 341, 0); playMovie(342, 348, MOVIE_WAIT_FOR_FINISH); break; default: break; } } } else { for (--_destination; _destination >= newDest; --_destination) { switch (_destination) { case 0: case 1: playMovie(351, 359, 0); for (int idx = 0; idx < 3; ++idx) playMovie(336, 341, 0); playMovie(342, 348, MOVIE_WAIT_FOR_FINISH); break; case 3: playMovie(267, 270, 0); for (int idx = 0; idx < 15; ++idx) playMovie(253, 263, 0); for (int idx = 0; idx < 3; ++idx) playMovie(336, 341, 0); playMovie(342, 348, MOVIE_WAIT_FOR_FINISH); --_destination; break; case 4: playMovie(315, 323, 0); for (int idx = 0; idx < 7; ++idx) playMovie(299, 304, 0); for (int idx = 0; idx < 15; ++idx) playMovie(253, 263, 0); playMovie(290, 293, MOVIE_WAIT_FOR_FINISH); break; case 5: playMovie(351, 359, 0); for (int idx = 0; idx < 7; ++idx) playMovie(336, 341, 0); for (int idx = 0; idx < 13; ++idx) playMovie(253, 263, 0); for (int idx = 0; idx < 3; ++idx) playMovie(336, 341, 0); playMovie(342, 348, MOVIE_WAIT_FOR_FINISH); break; default: break; } } } playMovie(264, 264, MOVIE_NOTIFY_OBJECT); _destination = newDest; } CStatusChangeMsg statusMsg; statusMsg._newStatus = _destination; statusMsg.execute("ExitPellerator"); return true; } bool CPellerator::EnterRoomMsg(CEnterRoomMsg *msg) { if (isEquals("PelleratorObject")) { if (g_language == Common::DE_DEU) _soundHandle = queueSound("z#200.wav", _soundHandle); for (int idx = 0; idx < 10; ++idx) loadSound(TRANSLATE(WAVE_NAMES_EN[idx], WAVE_NAMES_DE[idx])); addTimer(10000); } CString name = msg->_oldRoom ? msg->_oldRoom->getName() : ""; int oldVal = _destination; if (name.empty()) { // WORKAROUND: Called when loading a savegame, the original reset the // destination to '4' resulting in potentially longer travel times. // Since the destination is saved as part of savegames anyway, I'm // changing this to leave it unchanged oldVal = _destination; } else if (name == "PromenadeDeck") { _destination = 0; } else if (name == "MusicRoomLobby") { _destination = 1; } else if (name == "Bar") { _destination = 2; } else if (name == "TopOfWell") { _destination = 4; } else if (name == "1stClassRestaurant") { _destination = 5; } else if (name == "Arboretum" || name == "FrozenArboretum") { _destination = 6; } if (_destination != oldVal) { CStatusChangeMsg statusMsg; statusMsg._newStatus = _destination; statusMsg.execute("ExitPellerator"); } loadFrame(264); return true; } bool CPellerator::MovieEndMsg(CMovieEndMsg *msg) { setVisible(false); stopAmbientSound(true, -1); switch (_destination) { case 0: _soundHandle = queueSound(TRANSLATE("z#429.wav", "z#174.wav"), _soundHandle); break; case 1: _soundHandle = queueSound(TRANSLATE("z#430.wav", "z#175.wav"), _soundHandle); break; case 2: _soundHandle = queueSound(TRANSLATE("z#431.wav", "z#176.wav"), _soundHandle); break; case 4: _soundHandle = queueSound(TRANSLATE("z#428.wav", "z#173.wav"), _soundHandle); break; case 5: _soundHandle = queueSound(TRANSLATE("z#433.wav", "z#178.wav"), _soundHandle); break; case 6: _soundHandle = queueSound(TRANSLATE("z#432.wav", "z#177.wav"), _soundHandle); break; default: break; } return true; } bool CPellerator::TimerMsg(CTimerMsg *msg) { if (compareRoomNameTo("Pellerator")) { _soundHandle = queueSound(TRANSLATE(WAVE_NAMES_EN[getRandomNumber(9)], WAVE_NAMES_DE[getRandomNumber(9)]), _soundHandle); addTimer(20000 + getRandomNumber(10000)); } return true; } } // End of namespace Titanic