/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/wheel_button.h" namespace Titanic { BEGIN_MESSAGE_MAP(CWheelButton, CBackground) ON_MESSAGE(SignalObject) ON_MESSAGE(TimerMsg) ON_MESSAGE(LeaveViewMsg) END_MESSAGE_MAP() CWheelButton::CWheelButton() : CBackground(), _blinking(false), _timerId(0), _unused5(0) { } void CWheelButton::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_blinking, indent); file->writeNumberLine(_timerId, indent); file->writeNumberLine(_unused5, indent); CBackground::save(file, indent); } void CWheelButton::load(SimpleFile *file) { file->readNumber(); _blinking = file->readNumber(); _timerId = file->readNumber(); _unused5 = file->readNumber(); CBackground::load(file); } bool CWheelButton::SignalObject(CSignalObject *msg) { bool oldBlinking = _blinking; _blinking = msg->_numValue != 0; if (oldBlinking != _blinking) { if (_blinking) { _timerId = addTimer(500, 500); } else { stopAnimTimer(_timerId); _timerId = 0; setVisible(false); } } return true; } bool CWheelButton::TimerMsg(CTimerMsg *msg) { setVisible(!_visible); makeDirty(); return true; } bool CWheelButton::LeaveViewMsg(CLeaveViewMsg *msg) { if (_timerId) { stopAnimTimer(_timerId); _timerId = 0; setVisible(false); } return true; } } // End of namespace Titanic