/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_GAME_LOCATION_H #define TITANIC_GAME_LOCATION_H #include "titanic/support/simple_file.h" #include "titanic/core/node_item.h" #include "titanic/core/room_item.h" #include "titanic/core/view_item.h" namespace Titanic { enum PassengerClass { UNCHECKED = 4, THIRD_CLASS = 3, SECOND_CLASS = 2, FIRST_CLASS = 1, NO_CLASS = 0 }; class CGameState; class CGameLocation { private: CGameState *_gameState; CViewItem *_view; int _roomNumber; int _nodeNumber; int _viewNumber; public: CGameLocation(CGameState *owner); /** * Save the data for the class to file */ void save(SimpleFile *file) const; /** * Load the data for the class from file */ void load(SimpleFile *file); /** * Set the current view */ void setView(CViewItem *view); /** * Get the current view */ CViewItem *getView(); /** * Get the current node */ CNodeItem *getNode(); /** * Get the current room */ CRoomItem *getRoom(); }; } // End of namespace Titanic #endif /* TITANIC_GAME_LOCATION_H */