/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game_state.h" #include "titanic/game_manager.h" #include "titanic/screen_manager.h" namespace Titanic { CGameState::CGameState(CGameManager *gameManager) : _gameManager(gameManager), _gameLocation(this), _field8(0), _fieldC(0), _mode(10), _field14(0), _field18(0), _field1C(0), _field20(0), _field24(0), _field28(0), _field2C(0), _field30(0), _field34(0), _field38(0) { } void CGameState::save(SimpleFile *file) const { file->writeNumber(_field18); file->writeNumber(_field8); file->writeNumber(_fieldC); file->writeNumber(_field14); file->writeNumber(_field24); file->writeNumber(_field38); _gameLocation.save(file); file->writeNumber(_field1C); } void CGameState::load(SimpleFile *file) { _field18 = file->readNumber(); _field8 = file->readNumber(); _fieldC = file->readNumber(); _field14 = file->readNumber(); _field24 = file->readNumber(); _field38 = file->readNumber(); _gameLocation.load(file); _field1C = file->readNumber(); _field28 = _field2C = 0; } void CGameState::setMode(int newMode) { CScreenManager *sm = CScreenManager::_screenManagerPtr; if (newMode == 2 && newMode != _mode) { if (_gameManager) _gameManager->lockInputHandler(); if (sm && sm->_mouseCursor) sm->_mouseCursor->hide(); } else if (newMode != 2 && newMode != _mode) { if (sm && sm->_mouseCursor) sm->_mouseCursor->show(); if (_gameManager) _gameManager->unlockInputHandler(); } _mode = newMode; } } // End of namespace Titanic z