/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_GAME_STATE_H #define TITANIC_GAME_STATE_H #include "titanic/core/list.h" #include "titanic/core/link_item.h" #include "titanic/support/simple_file.h" #include "titanic/game_location.h" #include "titanic/support/movie.h" namespace Titanic { class CGameManager; enum GameStateMode { GSMODE_NONE = 0, GSMODE_INTERACTIVE = 1, GSMODE_CUTSCENE = 2, GSMODE_3 = 3, GSMODE_4 = 4, GSMODE_INSERT_CD = 5, GSMODE_PENDING_LOAD = 6 }; enum Season { SEASON_SUMMER = 0, SEASON_AUTUMN = 1, SEASON_WINTER = 2, SEASON_SPRING = 3 }; class CGameStateMovieList : public Common::List { public: CViewItem *_destView; CMovieClip *_movieClip; public: CGameStateMovieList() : Common::List(), _destView(nullptr), _movieClip(nullptr) {} /** * Returns true if there are no movies in the list */ bool empty(); }; class CGameState { public: CGameManager *_gameManager; CGameLocation _gameLocation; CGameStateMovieList _movieList; PassengerClass _passengerClass; PassengerClass _priorClass; GameStateMode _mode; Season _seasonNum; bool _petActive; bool _soundMakerAllowed; bool _quitGame; bool _parrotMet; uint _nodeChangeCtr; uint32 _nodeEnterTicks; Point _mousePos; int _parrotResponseIndex; public: CGameState(CGameManager *gameManager); /** * Save the data for the class to file */ void save(SimpleFile *file) const; /** * Load the data for the class from file */ void load(SimpleFile *file); /** * Sets a new mode */ void setMode(GameStateMode newMode); /** * Sets the current mouse position */ void setMousePos(const Point &pt) { _mousePos = pt; } /** * Gets the current mouse position */ Point getMousePos() const { return _mousePos; } /** * Called by the PET when a new node is entered */ void enterNode(); /** * Enters a new view */ void enterView(); /** * Triggers a link item in a view */ void triggerLink(CLinkItem *link); /** * Changes the current view */ void changeView(CViewItem *newView, CMovieClip *clip); /** * Check for whether it's time to change the active view */ void checkForViewChange(); /** * Adds a movie to the movie list */ void addMovie(CMovie *movie); /** * Change to the next season */ void changeSeason() { _seasonNum = (Season)(((int)_seasonNum + 1) & 3); } /** * Sets whether the parrot has been met */ void setParrotMet(bool flag) { _parrotMet = flag; } /** * Gets whether the parrot has been met */ bool getParrotMet() const { return _parrotMet; } /** * Gets the counter for the number of times different nodes have * been entered */ int getNodeChangedCtr() const { return _nodeChangeCtr; } /** * Gets the node enter ticks amount */ uint32 getNodeEnterTicks() const { return _nodeEnterTicks; } /** * Increments the index to use for parrot idle responses */ void incParrotResponse() { ++_parrotResponseIndex; } }; } // End of namespace Titanic #endif /* TITANIC_GAME_STATE_H */