/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_GAME_STATE_H #define TITANIC_GAME_STATE_H #include "titanic/core/list.h" #include "titanic/core/link_item.h" #include "titanic/support/simple_file.h" #include "titanic/game_location.h" #include "titanic/support/movie.h" namespace Titanic { class CGameManager; enum GameStateMode { GSMODE_NONE = 0, GSMODE_INTERACTIVE = 1, GSMODE_CUTSCENE = 2, GSMODE_3 = 3, GSMODE_4 = 4, GSMODE_5 = 5, GSMODE_PENDING_LOAD = 6 }; PTR_LIST_ITEM(CMovie); class CGameStateMovieList : public List { public: CViewItem *_view; CMovieClip *_movieClip; public: CGameStateMovieList() : List(), _view(nullptr), _movieClip(nullptr) {} /** * Clear the movie list */ bool clear(); }; class CGameState { public: CGameManager *_gameManager; CGameLocation _gameLocation; CGameStateMovieList _movieList; int _passengerClass; int _priorClass; GameStateMode _mode; int _field14; bool _petActive; bool _field1C; bool _quitGame; int _field24; uint _nodeChangeCtr; uint32 _nodeEnterTicks; Point _mousePos; int _field38; public: CGameState(CGameManager *gameManager); /** * Save the data for the class to file */ void save(SimpleFile *file) const; /** * Load the data for the class from file */ void load(SimpleFile *file); /** * Sets a new mode */ void setMode(GameStateMode newMode); /** * Sets the current mouse position */ void setMousePos(const Point &pt) { _mousePos = pt; } /** * Gets the current mouse position */ Point getMousePos() const { return _mousePos; } /** * Called by the PET when a new node is entered */ void enterNode(); /** * Enters a new view */ void enterView(); /** * Triggers a link item in a view */ void triggerLink(CLinkItem *link); /** * Changes the current view */ void changeView(CViewItem *newView, CMovieClip *clip); /** * Check for whether it's time to change the active view */ void checkForViewChange(); /** * Adds a movie to the movie list */ void addMovie(CMovie *movie); void inc14() { _field14 = (_field14 + 1) & 3; } void set24(int v) { _field24 = v; } int get24() const { return _field24; } int getNodeChangedCtr() const { return _nodeChangeCtr; } uint32 getNodeEnterTicks() const { return _nodeEnterTicks; } void inc38() { ++_field38; } }; } // End of namespace Titanic #endif /* TITANIC_GAME_STATE_H */