/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_GAME_STATE_H #define TITANIC_GAME_STATE_H #include "titanic/core/list.h" #include "titanic/simple_file.h" #include "titanic/game_location.h" namespace Titanic { class CGameManager; class CGameStateList : public List { public: int _field10; int _field14; public: CGameStateList() : List(), _field10(0), _field14(0) {} }; class CGameState { public: CGameManager *_gameManager; CGameLocation _gameLocation; CGameStateList _list; int _field8; int _fieldC; int _mode; int _field14; int _field18; int _field1C; int _field20; int _field24; int _field28; int _field2C; int _field30; int _field34; int _field38; public: CGameState(CGameManager *gameManager); /** * Save the data for the class to file */ void save(SimpleFile *file) const; /** * Load the data for the class from file */ void load(SimpleFile *file); /** * Sets a new mode */ void setMode(int newMode); }; } // End of namespace Titanic #endif /* TITANIC_GAME_STATE_H */