/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game_view.h" #include "titanic/game_manager.h" #include "titanic/main_game_window.h" namespace Titanic { CGameView::CGameView() : _gameManager(nullptr), _fieldC(nullptr), _field8(0) { } void CGameView::setGameManager(CGameManager *gameManager) { _gameManager = gameManager; } void CGameView::postLoad() { if (_fieldC) warning("TODO"); _fieldC = nullptr; } void CGameView::deleteView(int roomNumber, int nodeNumber, int viewNumber) { CViewItem *view = _gameManager->_project->findView(roomNumber, nodeNumber, viewNumber); if (view) delete view; } void CGameView::createSurface(const CResourceKey &key) { } /*------------------------------------------------------------------------*/ CSTGameView::CSTGameView(CMainGameWindow *gameWindow) : CGameView(), _gameWindow(gameWindow) { } void CSTGameView::setView(CViewItem *view) { _gameWindow->setActiveView(view); } void CSTGameView::proc4() { _gameWindow->fn2(); } } // End of namespace Titanic