/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_GAME_VIEW_H #define TITANIC_GAME_VIEW_H #include "common/scummsys.h" #include "titanic/core/view_item.h" #include "titanic/support/video_surface.h" namespace Titanic { class CMainGameWindow; class CGameManager; class CGameView { protected: CGameManager *_gameManager; public: CVideoSurface *_surface; public: CGameView(); virtual ~CGameView(); /** * Set the game manager */ void setGameManager(CGameManager *gameManager); /** * Called after loading a game has finished */ void postLoad(); virtual void deleteView(int roomNumber, int nodeNumber, int viewNumber); /** * Set the currently active view */ virtual void setView(CViewItem *item) = 0; virtual void draw(const Rect &bounds) = 0; /** * Creates a surface from a specified resource */ void createSurface(const CResourceKey &key); /** * Draws the background of a view */ void drawView(); }; class CSTGameView: public CGameView { private: CMainGameWindow *_gameWindow; public: CSTGameView(CMainGameWindow *gameWindow); /** * Set the currently active view */ virtual void setView(CViewItem *item); /** * Handles drawing the view */ virtual void draw(const Rect &bounds); }; } // End of namespace Titanic #endif /* TITANIC_GAME_VIEW_H */