/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/gfx/move_object_button.h" #include "titanic/core/project_item.h" namespace Titanic { BEGIN_MESSAGE_MAP(CMoveObjectButton, CSTButton) ON_MESSAGE(MouseButtonUpMsg) END_MESSAGE_MAP() CMoveObjectButton::CMoveObjectButton() : CSTButton(), _field11C(1) { } void CMoveObjectButton::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writePoint(_pos1, indent); file->writeNumberLine(_field11C, indent); CSTButton::save(file, indent); } void CMoveObjectButton::load(SimpleFile *file) { file->readNumber(); _pos1 = file->readPoint(); _field11C = file->readNumber(); CSTButton::load(file); } bool CMoveObjectButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { CGameObject *obj = dynamic_cast(getRoot()->findByName(_actionTarget)); if (obj) { obj->petAddToInventory(); obj->setVisible(_field11C); } return true; } } // End of namespace Titanic