/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/gfx/music_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CMusicControl, CBackground) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(MouseDoubleClickMsg) END_MESSAGE_MAP() CMusicControl::CMusicControl() : CBackground(), _controlArea(BELLS), _controlVal(0), _controlMax(1), _enabled(true) { } void CMusicControl::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_controlArea, indent); file->writeNumberLine(_controlVal, indent); file->writeNumberLine(_controlMax, indent); file->writeNumberLine(_enabled, indent); CBackground::save(file, indent); } void CMusicControl::load(SimpleFile *file) { file->readNumber(); _controlArea = (MusicInstrument)file->readNumber(); _controlVal = file->readNumber(); _controlMax = file->readNumber(); _enabled = file->readNumber(); CBackground::load(file); } bool CMusicControl::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { CMusicSettingChangedMsg changedMsg; changedMsg.execute(this); return true; } bool CMusicControl::MouseDoubleClickMsg(CMouseDoubleClickMsg *msg) { CMusicSettingChangedMsg changedMsg; changedMsg.execute(this); return true; } } // End of namespace Titanic