/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/gfx/st_button.h" namespace Titanic { BEGIN_MESSAGE_MAP(CSTButton, CBackground) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(MouseButtonUpMsg) ON_MESSAGE(EnterViewMsg) END_MESSAGE_MAP() CSTButton::CSTButton() : CBackground() { _statusInc = 0; _statusTarget = "NULL"; _fieldF0 = 0; _currentStatus = 0; _string4 = "NULL"; _soundName = "NULL"; _buttonFrame = 0; } void CSTButton::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); file->writeNumberLine(_statusInc, indent); file->writeQuotedLine(_statusTarget, indent); file->writeNumberLine(_fieldF0, indent); file->writeNumberLine(_currentStatus, indent); file->writeQuotedLine(_string4, indent); file->writeQuotedLine(_soundName, indent); file->writeNumberLine(_buttonFrame, indent); CBackground::save(file, indent); } void CSTButton::load(SimpleFile *file) { file->readNumber(); _statusInc = file->readNumber(); _statusTarget = file->readString(); _fieldF0 = file->readNumber(); _currentStatus = file->readNumber(); _string4 = file->readString(); _soundName = file->readString(); _buttonFrame = file->readNumber() != 0; CBackground::load(file); } bool CSTButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { playMovie(0); playSound(_soundName, 100, 0, 0); return true; } bool CSTButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { int oldStatus = _currentStatus; int newStatus = _currentStatus + _statusInc; CStatusChangeMsg statusMsg(oldStatus, newStatus, false); _currentStatus = newStatus; statusMsg.execute(_statusTarget); if (!statusMsg._success) { _currentStatus -= _statusInc; } return true; } bool CSTButton::EnterViewMsg(CEnterViewMsg *msg) { loadFrame(_buttonFrame); return true; } } // End of namespace Titanic