/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/gfx/toggle_switch.h" namespace Titanic { BEGIN_MESSAGE_MAP(CToggleSwitch, CGameObject) ON_MESSAGE(MouseButtonUpMsg) ON_MESSAGE(ChildDragStartMsg) ON_MESSAGE(ChildDragMoveMsg) END_MESSAGE_MAP() CToggleSwitch::CToggleSwitch() : CGameObject(), _pressed(false) { } void CToggleSwitch::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_pressed, indent); file->writePoint(_pos1, indent); CGameObject::save(file, indent); } void CToggleSwitch::load(SimpleFile *file) { file->readNumber(); _pressed = file->readNumber(); _pos1 = file->readPoint(); CGameObject::load(file); } bool CToggleSwitch::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { _pressed = !_pressed; if (_pressed) setToggleColor(0, 0, 0); else setToggleColor(0xff, 0xff, 0xff); return true; } bool CToggleSwitch::ChildDragStartMsg(CChildDragStartMsg *msg) { _pos1.x = msg->_mousePos.x - _bounds.left; _pos1.y = msg->_mousePos.y - _bounds.top; return true; } bool CToggleSwitch::ChildDragMoveMsg(CChildDragMoveMsg *msg) { setPosition(Point(msg->_mousePos.x - _pos1.x, msg->_mousePos.y - _pos1.y)); return true; } } // End of namespace Titanic