/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "titanic/image.h" namespace Titanic { BITMAPINFOHEADER::BITMAPINFOHEADER() { _biSize = 0; _biWidth = 0; _biHeight = 0; _biPlanes = 0; _biBitCount = 0; _biCompression = 0; _biSizeImage = 0; _biXPelsPerMeter = 0; _biYPelsPerMeter = 0; _biClrUsed = 0; _biClrImportant = 0; } /*------------------------------------------------------------------------*/ RGBQuad::RGBQuad() : _rgbRed(0), _rgbGreen(0), _rgbBlue(0), _rgbReserved(0) {} /*------------------------------------------------------------------------*/ Image::Image() { _bitmapInfo = nullptr; _bits = nullptr; _flag = true; set(16, 16); } void Image::proc6() { } void Image::set(int width, int height) { delete _bitmapInfo; if (_flag && _bitmapInfo) delete[] _bits; _bitmapInfo = new tagBITMAPINFO; _bits = new byte[(width + 3) & 0xFFFC * height]; tagBITMAPINFO &bi = *_bitmapInfo; bi._bmiHeader._biWidth = width; bi._bmiHeader._biHeight = height; bi._bmiHeader._biPlanes = 1; bi._bmiHeader._biBitCount = 8; } void Image::proc8() { } bool Image::loadResource(const Common::String &name) { // This method is hardcoded for the Titanic splash screen resource assert(name == "TITANIC"); Common::File f; if (!f.open("ST.exe")) return false; // The ST.exe executable has a bitmap called "TITANIC". Since we can't use // the Windows FindResource function in ScummVM, this is hardcoded for now f.seek(0x29B660); uint size = f.readUint32LE(); if (size != 40) return false; loadBitmap(f); return true; } void Image::proc10() { } void Image::draw() { } void Image::loadBitmap(Common::SeekableReadStream &s) { _bitmapInfo->_bmiHeader._biWidth = s.readUint32LE(); _bitmapInfo->_bmiHeader._biHeight = s.readUint32LE(); _bitmapInfo->_bmiHeader._biPlanes = s.readUint16LE(); _bitmapInfo->_bmiHeader._biBitCount = s.readUint16LE(); _bitmapInfo->_bmiHeader._biCompression = s.readUint32LE(); _bitmapInfo->_bmiHeader._biSizeImage = s.readUint32LE(); _bitmapInfo->_bmiHeader._biXPelsPerMeter = s.readUint32LE(); _bitmapInfo->_bmiHeader._biYPelsPerMeter = s.readUint32LE(); _bitmapInfo->_bmiHeader._biClrUsed = s.readUint32LE(); _bitmapInfo->_bmiHeader._biClrImportant = s.readUint32LE(); } } // End of namespace Titanic