/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_INPUT_HANDLER_H #define TITANIC_INPUT_HANDLER_H #include "common/rect.h" #include "titanic/input_translator.h" namespace Titanic { class CGameManager; class CInputHandler { public: CGameManager *_gameManager; CInputTranslator *_inputTranslator; int _field4; int _field8; int _fieldC; int _field10; int _field14; Common::Point _mousePos; int _lockCount; int _field24; public: CInputHandler(CGameManager *owner); void setTranslator(CInputTranslator *translator); /** * Increment the lock count */ void incLockCount(); /** * Decrement the lock count on the input handler */ void decLockCount(); }; } // End of namespace Titanic #endif /* TITANIC_INPUT_HANDLER_H */