/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/input_handler.h" #include "titanic/input_translator.h" #include "titanic/events.h" #include "titanic/messages/mouse_messages.h" namespace Titanic { CInputTranslator::CInputTranslator(CInputHandler *inputHandler) : _inputHandler(inputHandler) { inputHandler->setTranslator(this); } int CInputTranslator::getButtons(int special) const { int buttons = 0; if (special & MK_LBUTTON) buttons |= MB_LEFT; if (special & MK_MBUTTON) buttons |= MB_MIDDLE; if (special & MK_RBUTTON) buttons |= MB_RIGHT; return buttons; } void CInputTranslator::mouseMove(int special, const Point &pt) { CMouseMoveMsg msg(pt, getButtons(special)); _inputHandler->handleMessage(msg); } void CInputTranslator::leftButtonDown(int special, const Point &pt) { CMouseButtonDownMsg msg(pt, getButtons(special)); _inputHandler->handleMessage(msg); } void CInputTranslator::leftButtonUp(int special, const Point &pt) { CMouseButtonUpMsg msg(pt, getButtons(special)); _inputHandler->handleMessage(msg); } void CInputTranslator::leftButtonDoubleClick(int special, const Point &pt) { CMouseDoubleClickMsg msg(pt, getButtons(special)); _inputHandler->handleMessage(msg); } void CInputTranslator::middleButtonDown(int special, const Point &pt) { CMouseButtonDownMsg msg(pt, getButtons(special)); _inputHandler->handleMessage(msg); } void CInputTranslator::middleButtonUp(int special, const Point &pt) { CMouseButtonUpMsg msg(pt, getButtons(special)); _inputHandler->handleMessage(msg); } void CInputTranslator::middleButtonDoubleClick(int special, const Point &pt) { CMouseDoubleClickMsg msg(pt, getButtons(special)); _inputHandler->handleMessage(msg); } void CInputTranslator::rightButtonDown(int special, const Point &pt) { CMouseButtonDownMsg msg(pt, getButtons(special)); _inputHandler->handleMessage(msg); } void CInputTranslator::rightButtonUp(int special, const Point &pt) { CMouseButtonUpMsg msg(pt, getButtons(special)); _inputHandler->handleMessage(msg); } void CInputTranslator::rightButtonDoubleClick(int special, const Point &pt) { CMouseDoubleClickMsg msg(pt, getButtons(special)); _inputHandler->handleMessage(msg); } void CInputTranslator::keyDown(const Common::KeyState &keyState) { if (keyState.keycode >= Common::KEYCODE_F1 && keyState.keycode <= Common::KEYCODE_F5) { CVirtualKeyCharMsg msg(keyState); _inputHandler->handleMessage(msg); } if (keyState.ascii >= 32 && keyState.ascii <= 127) { CKeyCharMsg msg(keyState.ascii); _inputHandler->handleMessage(msg); } } } // End of namespace Titanic