/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_INPUT_TRANSLATOR_H #define TITANIC_INPUT_TRANSLATOR_H #include "common/keyboard.h" #include "titanic/messages/mouse_messages.h" namespace Titanic { class CInputHandler; class CInputTranslator { private: /** * Converts the special buttons bitset into a buttons bitset */ int getButtons(int special) const; public: CInputHandler *_inputHandler; public: CInputTranslator(CInputHandler *inputHandler); void mouseMove(int special, const Point &pt); void leftButtonDown(int special, const Point &pt); void leftButtonUp(int special, const Point &pt); void leftButtonDoubleClick(int special, const Point &pt); void middleButtonDown(int special, const Point &pt); void middleButtonUp(int special, const Point &pt); void middleButtonDoubleClick(int special, const Point &pt); void mouseWheel(bool wheelUp, const Point &pt); void keyDown(const Common::KeyState &keyState); /** * Returns true if any mouse button is currently pressed */ bool isMousePressed() const; }; } // End of namespace Titanic #endif /* TITANIC_INPUT_TRANSLATOR_H */