/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MAIN_GAME_WINDOW_H #define TITANIC_MAIN_GAME_WINDOW_H #include "titanic/core/project_item.h" #include "titanic/events.h" #include "common/array.h" #include "common/scummsys.h" namespace Common { struct Point; } namespace Titanic { class CGameManager; class CGameView; class CScreenManager; class Image; class TitanicEngine; class CMainGameWindow : public CEventTarget { private: TitanicEngine *_vm; int _pendingLoadSlot; uint32 _priorLeftDownTime; uint32 _priorMiddleDownTime; private: /** * Returns true if a savegame was selected to be loaded * from the ScummVM launcher */ bool isLoadingFromLauncher() const; /** * Checks for the presence of any savegames and, if present, * lets the user pick one to resume */ int getSavegameSlot(); /** * Creates the game "project" and determine a game save slot * to use */ int selectSavegame(); /** * Used for drawing the PET fullscreen? maybe */ void drawPet(CScreenManager *screenManager); /** * Draws the background for the view */ void drawView(); /** * Draws all the items within the view */ void drawViewContents(CScreenManager *screenManager); void leftButtonDoubleClick(const Point &mousePos); void middleButtonDoubleClick(const Point &mousePos); /** * Returns true if the player can control the mouse */ bool isMouseControlEnabled() const; public: CGameView *_gameView; CGameManager *_gameManager; CProjectItem *_project; bool _inputAllowed; Image *_image; void *_cursor; public: CMainGameWindow(TitanicEngine *vm); virtual ~CMainGameWindow(); /** * Called to handle any regular updates the game requires */ void onIdle(); virtual void mouseMove(const Point &mousePos); virtual void leftButtonDown(const Point &mousePos); virtual void leftButtonUp(const Point &mousePos); virtual void middleButtonDown(const Point &mousePos); virtual void middleButtonUp(const Point &mousePos); virtual void mouseWheel(const Point &mousePos, bool wheelUp); virtual void keyDown(Common::KeyState keyState); /** * Called when the application starts */ void applicationStarting(); /** * Sets the view to be shown */ void setActiveView(CViewItem *viewItem); /** * Main draw method for the window */ void draw(); /** * Called by the event handler when a mouse event has been generated */ void mouseChanged(); /** * Schedules a savegame to be loaded */ void loadGame(int slotId); }; } // End of namespace Titanic #endif /* TITANIC_MAIN_GAME_WINDOW_H */