/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/messages/bilge_dispensor_event.h" #include "titanic/titanic.h" namespace Titanic { BEGIN_MESSAGE_MAP(CBilgeDispensorEvent, CAutoSoundEvent) ON_MESSAGE(EnterRoomMsg) ON_MESSAGE(LeaveRoomMsg) ON_MESSAGE(FrameMsg) ON_MESSAGE(StatusChangeMsg) END_MESSAGE_MAP() void CBilgeDispensorEvent::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CAutoSoundEvent::save(file, indent); } void CBilgeDispensorEvent::load(SimpleFile *file) { file->readNumber(); CAutoSoundEvent::load(file); } bool CBilgeDispensorEvent::EnterRoomMsg(CEnterRoomMsg *msg) { _counter = 0; _ticksDelayEnd = 0; _soundHandle = -1; return true; } bool CBilgeDispensorEvent::LeaveRoomMsg(CLeaveRoomMsg *msg) { _counter = -1; return true; } bool CBilgeDispensorEvent::FrameMsg(CFrameMsg *msg) { uint32 ticks = g_vm->_events->getTicksCount(); if ((_ticksDelayEnd && ticks >= _ticksDelayEnd) || _soundHandle == -1 || !isSoundActive(_soundHandle)) { _soundHandle = -1; _ticksDelayEnd = 0; if (getRandomNumber(2) == 0) { int volume = 20 + getRandomNumber(30); int balance = getRandomNumber(20) - 10; _soundHandle = playSound("b#18.wav", volume, balance); } else { _ticksDelayEnd = ticks + 1000; } } CAutoSoundEvent::FrameMsg(msg); return true; } bool CBilgeDispensorEvent::StatusChangeMsg(CStatusChangeMsg *msg) { if (msg->_newStatus == 1) _counter = -1; else if (msg->_newStatus == 2) _counter = 0; return true; } } // End of namespace Titanic