/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/messages/messages.h" #include "titanic/core/game_object.h" #include "titanic/core/tree_item.h" namespace Titanic { CMessage::CMessage() : CSaveableObject() { } void CMessage::save(SimpleFile *file, int indent) const { file->writeNumberLine(0, indent); } void CMessage::load(SimpleFile *file) { file->readNumber(); CSaveableObject::load(file); } bool CMessage::execute(CTreeItem *target, const ClassDef *classDef, int flags) { // If no target was specified, then there's nothing to do if (!target) return false; bool result = false; CTreeItem *item = target; CTreeItem *nextItem = nullptr; do { if (flags & MSGFLAG_SCAN) nextItem = item->scan(target); if (!(flags & MSGFLAG_CLASS_DEF) || item->isInstanceOf(*classDef)) { bool handled = perform(item); if (handled) { result = true; if (flags & MSGFLAG_BREAK_IF_HANDLED) return true; } } item = nextItem; } while (nextItem); return result; } } // End of namespace Titanic