/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/messages/messages.h" #include "titanic/core/game_object.h" #include "titanic/core/message_target.h" #include "titanic/core/project_item.h" #include "titanic/core/tree_item.h" #include "titanic/main_game_window.h" #include "titanic/messages/mouse_messages.h" #include "titanic/pet_control/pet_control.h" #include "titanic/titanic.h" namespace Titanic { CMessage::CMessage() : CSaveableObject() { } void CMessage::save(SimpleFile *file, int indent) { file->writeNumberLine(0, indent); } void CMessage::load(SimpleFile *file) { file->readNumber(); CSaveableObject::load(file); } bool CMessage::execute(CTreeItem *target, const ClassDef *classDef, int flags) { // If no target was specified, then there's nothing to do if (!target) return false; bool result = false; CTreeItem *item = target; CTreeItem *nextItem = nullptr; do { if (flags & MSGFLAG_SCAN) nextItem = item->scan(target); if (!classDef || item->isInstanceOf(classDef)) { bool handled = perform(item); if (handled) { result = true; if (flags & MSGFLAG_BREAK_IF_HANDLED) return true; } } item = nextItem; } while (nextItem); return result; } bool CMessage::execute(const CString &target, const ClassDef *classDef, int flags) { // Scan for the target by name CProjectItem *project = g_vm->_window->_project; for (CTreeItem *treeItem = project; treeItem; treeItem = treeItem->scan(project)) { if (!treeItem->getName().compareToIgnoreCase(target)) return execute(treeItem, classDef, flags); } return false; } const MSGMAP_ENTRY *CMessage::findMapEntry(const CTreeItem *treeItem, const ClassDef *classDef) { // Iterate through the class and any parent classes for (const MSGMAP *msgMap = treeItem->getMessageMap(); msgMap->pFnGetBaseMap; msgMap = msgMap->pFnGetBaseMap()) { // Iterate through the map entries for this class for (const MSGMAP_ENTRY *entry = msgMap->lpEntries; entry->_class != nullptr; ++entry) { // Check if the class or any of it's ancesotrs is handled by this entry for (const ClassDef *entryDef = *entry->_class; entryDef; entryDef = entryDef->_parent) { if (entryDef == classDef) return entry; } } } return nullptr; } bool CMessage::perform(CTreeItem *treeItem) { const MSGMAP_ENTRY *entry = findMapEntry(treeItem, getType()); return entry && (*treeItem.*(entry->_fn))(this); } bool CMessage::supports(const CTreeItem *treeItem, ClassDef *classDef) { return findMapEntry(treeItem, classDef) != nullptr; } bool CMessage::isMouseMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isButtonDownMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isButtonUpMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isMouseMoveMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isDoubleClickMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isEnterRoomMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isPreEnterRoomMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isleaveRoomMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isEnterNodeMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isPreEnterNodeMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isLeaveNodeMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isEnterViewMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isPreEnterViewMsg() const { return dynamic_cast(this) != nullptr; } bool CMessage::isLeaveViewMsg() const { return dynamic_cast(this) != nullptr; } /*------------------------------------------------------------------------*/ CShowTextMsg::CShowTextMsg() : CMessage(), _message("NO TEXT INCLUDED!!!") { } CShowTextMsg::CShowTextMsg(const CString &msg) : CMessage(), _message(msg) { } CShowTextMsg::CShowTextMsg(StringId stringId) : CMessage() { _message = g_vm->_strings[stringId]; } /*------------------------------------------------------------------------*/ Movement CMovementMsg::getMovement(Common::KeyCode keycode) { switch (keycode) { case Common::KEYCODE_LEFT: case Common::KEYCODE_KP4: return TURN_LEFT; case Common::KEYCODE_RIGHT: case Common::KEYCODE_KP6: return TURN_RIGHT; case Common::KEYCODE_UP: case Common::KEYCODE_KP8: return MOVE_FORWARDS; case Common::KEYCODE_DOWN: case Common::KEYCODE_KP2: return MOVE_BACKWARDS; default: return MOVE_NONE; } } } // End of namespace Titanic