/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MESSAGES_H #define TITANIC_MESSAGES_H #include "common/keyboard.h" #include "titanic/core/saveable_object.h" #include "titanic/core/tree_item.h" #include "titanic/support/strings.h" namespace Titanic { enum MessageFlag { MSGFLAG_SCAN = 1, MSGFLAG_BREAK_IF_HANDLED = 2, MSGFLAG_CLASS_DEF = 4 }; #define MESSAGE0(NAME) \ class NAME: public CMessage { \ public: NAME() : CMessage() {} \ CLASSDEF; \ static bool isSupportedBy(const CTreeItem *item) { \ return supports(item, _type); } \ } #define MESSAGE1(NAME, F1, N1, V1) \ class NAME: public CMessage { \ public: F1 _##N1; \ NAME() : CMessage(), _##N1(V1) {} \ NAME(F1 N1) : CMessage(), _##N1(N1) {} \ CLASSDEF; \ static bool isSupportedBy(const CTreeItem *item) { \ return supports(item, _type); } \ } #define MESSAGE2(NAME, F1, N1, V1, F2, N2, V2) \ class NAME: public CMessage { \ public: F1 _##N1; F2 _##N2; \ NAME() : CMessage(), _##N1(V1), _##N2(V2) {} \ NAME(F1 N1, F2 N2) : CMessage(), _##N1(N1), _##N2(N2) {} \ CLASSDEF; \ static bool isSupportedBy(const CTreeItem *item) { \ return supports(item, _type); } \ } #define MESSAGE3(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3) \ class NAME: public CMessage { \ public: F1 _##N1; F2 _##N2; F3 _##N3; \ NAME() : CMessage(), _##N1(V1), _##N2(V2), _##N3(V3) {} \ NAME(F1 N1, F2 N2, F3 N3) : CMessage(), _##N1(N1), _##N2(N2), _##N3(N3) {} \ CLASSDEF; \ static bool isSupportedBy(const CTreeItem *item) { \ return supports(item, _type); } \ } #define MESSAGE4(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3, F4, N4, V4) \ class NAME: public CMessage { \ public: F1 _##N1; F2 _##N2; F3 _##N3; F4 _##N4; \ NAME() : CMessage(), _##N1(V1), _##N2(V2), _##N3(V3), _##N4(V4) {} \ NAME(F1 N1, F2 N2, F3 N3, F4 N4) : CMessage(), _##N1(N1), _##N2(N2), _##N3(N3), _##N4(N4) {} \ CLASSDEF; \ static bool isSupportedBy(const CTreeItem *item) { \ return supports(item, _type); } \ } class CCarry; class CCharacter; class CGameObject; class CRoomItem; class CNodeItem; class CViewItem; class CMusicPlayer; class CMovePlayerTo; class CMessage : public CSaveableObject { private: /** * Find a map entry that supports the given class */ static const MSGMAP_ENTRY *findMapEntry(const CTreeItem *treeItem, const ClassDef *classDef); public: CLASSDEF; CMessage(); /** * Executes the message, passing it on to the designated target, * and optionally it's children */ bool execute(CTreeItem *target, const ClassDef *classDef = nullptr, int flags = MSGFLAG_SCAN | MSGFLAG_BREAK_IF_HANDLED); /** * Executes the message, passing it on to the designated target, * and optionally it's children */ bool execute(const CString &target, const ClassDef *classDef = nullptr, int flags = MSGFLAG_SCAN | MSGFLAG_BREAK_IF_HANDLED); /** * Makes the passed item execute the message */ virtual bool perform(CTreeItem *treeItem); /** * Returns true if the passed item supports the specified message class */ static bool supports(const CTreeItem *treeItem, ClassDef *classDef); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Load the data for the class from file */ virtual void load(SimpleFile *file); virtual bool isMouseMsg() const; virtual bool isButtonDownMsg() const; virtual bool isButtonUpMsg() const; virtual bool isMouseMoveMsg() const; virtual bool isDoubleClickMsg() const; virtual bool isEnterRoomMsg() const; virtual bool isPreEnterRoomMsg() const; virtual bool isleaveRoomMsg() const; virtual bool isEnterNodeMsg() const; virtual bool isPreEnterNodeMsg() const; virtual bool isLeaveNodeMsg() const; virtual bool isEnterViewMsg() const; virtual bool isPreEnterViewMsg() const; virtual bool isLeaveViewMsg() const; }; enum EditControlAction { EDIT_INIT = 0, EDIT_CLEAR = 1, EDIT_SET_TEXT = 2, EDIT_GET_TEXT = 3, EDIT_LENGTH = 4, EDIT_MAX_LENGTH = 5, EDIT_KEYPRESS = 6, EDIT_SET_FONT = 7, EDIT_SHOW_CURSOR = 8, EDIT_HIDE_CURSOR = 9, EDIT_BORDERS = 10, EDIT_SET_COLOR = 11, EDIT_SHOW = 12, EDIT_HIDE = 13, EDIT_RENDER = 14 }; class CEditControlMsg : public CMessage { public: EditControlAction _mode; int _param; CString _text; byte _textR; byte _textG; byte _textB; public: CLASSDEF; CEditControlMsg() : _mode(EDIT_INIT), _param(0), _textR(0), _textG(0), _textB(0) {} static bool isSupportedBy(const CTreeItem *item) { return CMessage::supports(item, _type); } }; MESSAGE1(CTimeMsg, uint, _ticks, 0); class CTimerMsg : public CTimeMsg { public: uint _timerCtr; int _actionVal; CString _action; public: CLASSDEF; CTimerMsg() : CTimeMsg(), _timerCtr(0), _actionVal(0) {} CTimerMsg(uint ticks, uint timerCtr, int actionVal, const CString &action) : CTimeMsg(ticks), _timerCtr(timerCtr), _actionVal(actionVal), _action(action) {} static bool isSupportedBy(const CTreeItem *item) { return supports(item, _type); } }; class CShowTextMsg : public CMessage { public: CString _message; public: CLASSDEF; CShowTextMsg(); CShowTextMsg(const CString &msg); CShowTextMsg(StringId stringId); static bool isSupportedBy(const CTreeItem *item) { return supports(item, _type); } }; enum MissiveOMatAction { MESSAGE_NONE = 1, MESSAGE_SHOW = 2, NEXT_MESSAGE = 3, PRIOR_MESSAGE = 4, MESSAGE_5 = 5, MESSAGE_DOWN = 6, MESSAGE_UP = 7, REDRAW_MESSAGE = 8, MESSAGE_STARTUP = 9 }; MESSAGE1(CActMsg, CString, action, ""); MESSAGE1(CActivationmsg, CString, value, ""); MESSAGE1(CAddHeadPieceMsg, CString, value, "NULL"); MESSAGE1(CAnimateMaitreDMsg, int, value, 0); MESSAGE1(CArboretumGateMsg, int, value, 0); MESSAGE0(CArmPickedUpFromTableMsg); MESSAGE0(CBodyInBilgeRoomMsg); MESSAGE1(CBowlStateChangeMsg, int, state, 0); MESSAGE2(CCarryObjectArrivedMsg, CString, strValue, "", int, numValue, 0); MESSAGE2(CChangeMusicMsg, CString, filename, "", int, flags, 0); MESSAGE1(CChangeSeasonMsg, CString, season, "Summer"); MESSAGE0(CCheckAllPossibleCodes); MESSAGE2(CCheckChevCode, int, classNum, 0, uint, chevCode, 0); MESSAGE1(CChildDragEndMsg, int, value, 0); MESSAGE0(CClearChevPanelBits); MESSAGE0(CCorrectMusicPlayedMsg); MESSAGE0(CCreateMusicPlayerMsg); MESSAGE0(CCylinderHolderReadyMsg); MESSAGE0(CDeactivationMsg); MESSAGE1(CDeliverCCarryMsg, CString, value, ""); MESSAGE0(CDisableMaitreDProdReceptor); MESSAGE0(CDismissBotMsg); MESSAGE0(CDoffNavHelmet); MESSAGE0(CDonNavHelmet); MESSAGE1(CDoorbotNeededInElevatorMsg, int, value, 0); MESSAGE0(CDoorbotNeededInHomeMsg); MESSAGE1(CDropObjectMsg, CCarry *, item, nullptr); MESSAGE1(CDropZoneGotObjectMsg, CGameObject *, object, nullptr); MESSAGE1(CDropZoneLostObjectMsg, CGameObject *, object, nullptr); MESSAGE1(CEjectCylinderMsg, int, value, 0); MESSAGE2(CPreEnterNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr); MESSAGE2(CPreEnterRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr); MESSAGE2(CPreEnterViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr); MESSAGE2(CEnterNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr); MESSAGE2(CEnterRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr); MESSAGE2(CEnterViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr); MESSAGE0(CErasePhonographCylinderMsg); MESSAGE1(CFrameMsg, uint, ticks, 0); MESSAGE2(CFreshenCookieMsg, int, value1, 0, int, value2, 1); MESSAGE1(CGetChevClassBits, int, classBits, 0); MESSAGE1(CGetChevClassNum, int, classNum, 0); MESSAGE2(CGetChevCodeFromRoomNameMsg, CString, roomName, "", uint, chevCode, 0); MESSAGE1(CGetChevFloorBits, int, floorBits, 0); MESSAGE1(CGetChevFloorNum, int, floorNum, 0); MESSAGE1(CGetChevLiftBits, int, liftBits, 0); MESSAGE1(CGetChevLiftNum, int, liftNum, 0); MESSAGE1(CGetChevRoomBits, int, roomNum, 0); MESSAGE1(CGetChevRoomNum, int, roomNum, 0); MESSAGE2(CHoseConnectedMsg, bool, connected, true, CGameObject *, object, nullptr); MESSAGE0(CInitializeAnimMsg); MESSAGE1(CIsEarBowlPuzzleDone, int, value, 0); MESSAGE3(CIsHookedOnMsg, Rect, rect, Rect(), bool, isHooked, false, CString, armName, ""); MESSAGE1(CIsParrotPresentMsg, bool, isPresent, false); MESSAGE1(CKeyCharMsg, int, key, 32); MESSAGE2(CLeaveNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr); MESSAGE2(CLeaveRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr); MESSAGE2(CLeaveViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr); MESSAGE1(CLemonFallsFromTreeMsg, Point, pt, Point()); MESSAGE4(CLightsMsg, bool, topRight, false, bool, topLeft, false, bool, bottomLeft, false, bool, bottomRight, false); MESSAGE1(CLoadSuccessMsg, int, ticks, 0); MESSAGE1(CLockPhonographMsg, int, value, 0); MESSAGE0(CMaitreDDefeatedMsg); MESSAGE0(CMaitreDHappyMsg); MESSAGE1(CMissiveOMatActionMsg, MissiveOMatAction, action, MESSAGE_NONE); MESSAGE0(CMoveToStartPosMsg); MESSAGE2(CMovieEndMsg, int, startFrame, 0, int, endFrame, 0); MESSAGE2(CMovieFrameMsg, int, frameNumber, 0, int, value2, 0); MESSAGE0(CMusicHasStartedMsg); MESSAGE0(CMusicHasStoppedMsg); MESSAGE0(CMusicSettingChangedMsg); MESSAGE2(CNPCPlayAnimationMsg, const char *const *, names, nullptr, int, maxDuration, 0); MESSAGE1(CNPCPlayIdleAnimationMsg, const char *const *, names, 0); MESSAGE3(CNPCPlayTalkingAnimationMsg, uint, speechDuration, 0, int, value2, 0, const char *const *, names, nullptr); MESSAGE0(CNPCQueueIdleAnimMsg); MESSAGE1(CNutPuzzleMsg, CString, action, ""); MESSAGE1(COnSummonBotMsg, int, value, 0); MESSAGE0(COpeningCreditsMsg); MESSAGE1(CPanningAwayFromParrotMsg, CMovePlayerTo *, target, nullptr); MESSAGE2(CParrotSpeakMsg, CString, target, "", CString, action, ""); MESSAGE2(CParrotTriesChickenMsg, bool, isHot, false, int, condiment, 0); MESSAGE1(CPhonographPlayMsg, int, value, 0); MESSAGE0(CPhonographReadyToPlayMsg); MESSAGE1(CPhonographRecordMsg, bool, canRecord, false); MESSAGE3(CPhonographStopMsg, bool, leavingRoom, false, bool, cylinderPresent, false, bool, dontStop, false); MESSAGE2(CPlayRangeMsg, int, value1, 0, int, value2, 0); MESSAGE2(CPlayerTriesRestaurantTableMsg, int, tableId, 0, bool, result, false); MESSAGE1(CPreSaveMsg, int, value, 0); MESSAGE1(CProdMaitreDMsg, int, value, 0); MESSAGE2(CPumpingMsg, int, value, 0, CGameObject *, object, nullptr); MESSAGE1(CPutBotBackInHisBoxMsg, int, value, 0); MESSAGE1(CPutParrotBackMsg, int, value, 0); MESSAGE0(CPuzzleSolvedMsg); MESSAGE3(CQueryCylinderHolderMsg, bool, isOpen, false, bool, isPresent, false, CTreeItem *, target, (CTreeItem *)nullptr); MESSAGE1(CQueryCylinderMsg, CString, name, ""); MESSAGE1(CQueryCylinderNameMsg, CString, name, ""); MESSAGE3(CQueryCylinderTypeMsg, int, value1, 0, int, value2, 0, int, value3, 0); MESSAGE1(CQueryMusicControlSettingMsg, int, value, 0); MESSAGE1(CQueryPhonographState, int, value, 0); MESSAGE0(CRecordOntoCylinderMsg); MESSAGE0(CRemoveFromGameMsg); MESSAGE0(CReplaceBowlAndNutsMsg); MESSAGE1(CRestaurantMusicChanged, CString, value, ""); MESSAGE2(CSendCCarryMsg, CString, strValue, "", int, numValue, 0); MESSAGE1(CSenseWorkingMsg, CString, value, "Not Working"); MESSAGE2(CServiceElevatorFloorChangeMsg, int, startFloor, 0, int, endFloor, 0); MESSAGE0(CServiceElevatorFloorRequestMsg); MESSAGE1(CServiceElevatorMsg, int, value, 4); MESSAGE2(CSetChevButtonImageMsg, int, value1, 0, int, value2, 0); MESSAGE1(CSetChevClassBits, int, classNum, 0); MESSAGE1(CSetChevFloorBits, int, floorNum, 0); MESSAGE1(CSetChevLiftBits, int, liftNum, 0); MESSAGE2(CSetChevPanelBitMsg, int, value1, 0, int, value2, 0); MESSAGE1(CSetChevPanelButtonsMsg, int, chevCode, 0); MESSAGE1(CSetChevRoomBits, int, roomFlags, 0); MESSAGE1(CSetFrameMsg, int, frameNumber, 0); MESSAGE0(CSetMusicControlsMsg); MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0); MESSAGE2(CSetVolumeMsg, int, volume, 70, int, secondsTransition, 0); MESSAGE2(CShipSettingMsg, int, value, 0, CString, name, ""); MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0); MESSAGE1(CSpeechFallsFromTreeMsg, Point, pos, Point()); MESSAGE1(CStartMusicMsg, CMusicPlayer *, musicPlayer, (CMusicPlayer *)nullptr); MESSAGE3(CStatusChangeMsg, int, oldStatus, 0, int, newStatus, 0, bool, success, false); MESSAGE1(CStopMusicMsg, CMusicPlayer *, musicPlayer, (CMusicPlayer *)nullptr); MESSAGE4(CSubAcceptCCarryMsg, CString, string1, "", int, value1, 0, int, value2, 0, CCarry *, item, nullptr); MESSAGE0(CSubDeliverCCarryMsg); MESSAGE0(CSubSendCCarryMsg); MESSAGE0(CSUBTransition); MESSAGE0(CSubTurnOffMsg); MESSAGE0(CSubTurnOnMsg); MESSAGE2(CSummonBotMsg, CString, npcName, "", int, value, 0); MESSAGE1(CSummonBotQueryMsg, CString, npcName, ""); MESSAGE1(CTakeHeadPieceMsg, CString, value, "NULL"); MESSAGE2(CTextInputMsg, CString, input, "", CString, response, ""); MESSAGE1(CTimeDilationMsg, int, value, 0); MESSAGE0(CTitleSequenceEndedMsg); MESSAGE0(CTransitMsg); MESSAGE1(CTranslateObjectMsg, Point, delta, Point()); MESSAGE3(CTransportMsg, CString, roomName, "", int, value1, 0, int, value2, 0); MESSAGE1(CTriggerAutoMusicPlayerMsg, int, value, 0); MESSAGE1(CTriggerNPCEvent, int, value, 0); MESSAGE4(CTrueTalkGetAnimSetMsg, int, value1, 0, uint, index, 0, uint, startFrame, 0, uint, endFrame, 0); MESSAGE2(CTrueTalkGetAssetDetailsMsg, CString, filename, "", int, numValue, 0); MESSAGE2(CTrueTalkGetStateValueMsg, int, stateNum, 0, int, stateVal, -1000); MESSAGE2(CTrueTalkNotifySpeechEndedMsg, int, endState, 0, int, dialogueId, 0); MESSAGE3(CTrueTalkNotifySpeechStartedMsg, uint, speechDuration, 0, uint, dialogueId, 0, int, value, 0); MESSAGE1(CTrueTalkQueueUpAnimSetMsg, int, value, 0); MESSAGE0(CTrueTalkSelfQueueAnimSetMsg); MESSAGE3(CTrueTalkTriggerActionMsg, int, action, 0, int, param1, 0, int, param2, 0); MESSAGE0(CTurnOff); MESSAGE0(CTurnOn); MESSAGE1(CUse, CGameObject *, item, nullptr); MESSAGE1(CUseWithCharMsg, CCharacter *, character, nullptr); MESSAGE1(CUseWithOtherMsg, CGameObject *, other, 0); MESSAGE1(CVirtualKeyCharMsg, Common::KeyState, keyState, Common::KeyState()); MESSAGE1(CVisibleMsg, bool, visible, true); MESSAGE1(CCheckCodeWheelsMsg, bool, isCorrect, true); } // End of namespace Titanic #endif /* TITANIC_MESSAGE_H */