/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MESSAGES_H #define TITANIC_MESSAGES_H #include "titanic/core/saveable_object.h" #include "titanic/core/tree_item.h" namespace Titanic { enum MessageFlag { MSGFLAG_SCAN = 1, MSGFLAG_BREAK_IF_HANDLED = 2, MSGFLAG_CLASS_DEF = 4 }; #define MSGTARGET(NAME) class NAME; class NAME##Target { public: \ virtual bool handleEvent(NAME &msg) = 0; } class CGameObject; class CRoomItem; class CNodeItem; class CViewItem; class CMessage : public CSaveableObject { public: CLASSDEF CMessage(); bool execute(CTreeItem *target, const ClassDef *classDef = nullptr, int flags = MSGFLAG_SCAN | MSGFLAG_BREAK_IF_HANDLED) const; virtual bool perform(CTreeItem *treeItem) const { return false; } /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent) const; /** * Load the data for the class from file */ virtual void load(SimpleFile *file); virtual bool isMouseMsg() const; virtual bool isButtonDownMsg() const; virtual bool isButtonUpMsg() const; virtual bool isMouseMoveMsg() const; virtual bool isDoubleClickMsg() const; virtual bool isEnterRoomMsg() const; virtual bool isPreEnterRoomMsg() const; virtual bool isleaveRoomMsg() const; virtual bool isEnterNodeMsg() const; virtual bool isPreEnterNodeMsg() const; virtual bool isLeaveNodeMsg() const; virtual bool isEnterViewMsg() const; virtual bool isPreEnterViewMsg() const; virtual bool isLeaveViewMsg() const; }; MSGTARGET(CEditControlMsg); class CEditControlMsg : public CMessage { protected: virtual bool handleMessage(const CEditControlMsg &msg) { return false; } public: int _field4; int _field8; CString _string1; int _field18; int _field1C; int _field20; public: CLASSDEF CEditControlMsg() : _field4(0), _field8(0), _field18(0), _field1C(0), _field20(0) {} static bool isSupportedBy(const CTreeItem *item) { return dynamic_cast(item) != nullptr; } virtual bool perform(CTreeItem *treeItem) const { CEditControlMsg *dest = dynamic_cast(treeItem); return dest != nullptr && dest->handleMessage(*this); } }; MSGTARGET(CLightsMsg); class CLightsMsg : public CMessage { protected: virtual bool handleMessage(const CLightsMsg &msg) { return false; } public: int _field4; int _field8; int _fieldC; int _field10; public: CLASSDEF CLightsMsg() : CMessage(), _field4(0), _field8(0), _fieldC(0), _field10(0) {} static bool isSupportedBy(const CTreeItem *item) { return dynamic_cast(item) != nullptr; } virtual bool perform(CTreeItem *treeItem) const { CLightsMsg *dest = dynamic_cast(treeItem); return dest != nullptr && dest->handleMessage(*this); } }; MSGTARGET(CIsHookedOnMsg); class CIsHookedOnMsg : public CMessage { protected: virtual bool handleMessage(const CIsHookedOnMsg &msg) { return false; } public: int _field4; int _field8; CString _string1; int _field18; int _field1C; int _field20; public: CLASSDEF CIsHookedOnMsg() : CMessage(), _field4(0), _field8(0), _field18(0), _field1C(0), _field20(0) {} static bool isSupportedBy(const CTreeItem *item) { return dynamic_cast(item) != nullptr; } virtual bool perform(CTreeItem *treeItem) const { CIsHookedOnMsg *dest = dynamic_cast(treeItem); return dest != nullptr && dest->handleMessage(*this); } }; MSGTARGET(CSubAcceptCCarryMsg); class CSubAcceptCCarryMsg : public CMessage { protected: virtual bool handleMessage(const CSubAcceptCCarryMsg &msg) { return false; } public: CString _string1; int _value1, _value2, _value3; public: CLASSDEF CSubAcceptCCarryMsg() : _value1(0), _value2(0), _value3(0) {} static bool isSupportedBy(const CTreeItem *item) { return dynamic_cast(item) != nullptr; } virtual bool perform(CTreeItem *treeItem) const { CSubAcceptCCarryMsg *dest = dynamic_cast(treeItem); return dest != nullptr && dest->handleMessage(*this); } }; MSGTARGET(CTransportMsg); class CTransportMsg : public CMessage { protected: virtual bool handleMessage(const CTransportMsg &msg) { return false; } public: CString _string; int _value1, _value2; public: CLASSDEF CTransportMsg() : _value1(0), _value2(0) {} static bool isSupportedBy(const CTreeItem *item) { return dynamic_cast(item) != nullptr; } virtual bool perform(CTreeItem *treeItem) const { CTransportMsg *dest = dynamic_cast(treeItem); return dest != nullptr && dest->handleMessage(*this); } }; #define MESSAGE0(NAME) MSGTARGET(NAME); \ class NAME: public CMessage { \ public: NAME() : CMessage() {} \ CLASSDEF \ static bool isSupportedBy(const CTreeItem *item) { \ return dynamic_cast(item) != nullptr; } \ virtual bool handleMessage(const NAME &msg) { return false; } \ virtual bool perform(CTreeItem *treeItem) const { \ NAME *dest = dynamic_cast(treeItem); \ return dest != nullptr && dest->handleMessage(*this); \ } } #define MESSAGE1(NAME, F1, N1, V1) MSGTARGET(NAME); \ class NAME: public CMessage { \ public: F1 _##N1; \ NAME() : CMessage(), _##N1(V1) {} \ NAME(F1 N1) : CMessage(), _##N1(N1) {} \ CLASSDEF \ static bool isSupportedBy(const CTreeItem *item) { \ return dynamic_cast(item) != nullptr; } \ virtual bool handleMessage(const NAME &msg) { return false; } \ virtual bool perform(CTreeItem *treeItem) { \ NAME *dest = dynamic_cast(treeItem); \ return dest != nullptr && dest->handleMessage(*this); \ } } #define MESSAGE2(NAME, F1, N1, V1, F2, N2, V2) MSGTARGET(NAME); \ class NAME: public CMessage { \ public: F1 _##N1; F2 _##N2; \ NAME() : CMessage(), _##N1(V1), _##N2(V2) {} \ NAME(F1 N1, F2 N2) : CMessage(), _##N1(N1), _##N2(N2) {} \ CLASSDEF \ static bool isSupportedBy(const CTreeItem *item) { \ return dynamic_cast(item) != nullptr; } \ virtual bool handleMessage(const NAME &msg) { return false; } \ virtual bool perform(CTreeItem *treeItem) { \ NAME *dest = dynamic_cast(treeItem); \ return dest != nullptr && dest->handleMessage(*this); \ } } #define MESSAGE3(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3) MSGTARGET(NAME); \ class NAME: public CMessage { \ public: F1 _##N1; F2 _##N2; F3 _##N3; \ NAME() : CMessage(), _##N1(V1), _##N2(V2), _##N3(V3) {} \ NAME(F1 N1, F2 N2, F3 N3) : CMessage(), _##N1(N1), _##N2(N2), _##N3(N3) {} \ CLASSDEF \ static bool isSupportedBy(const CTreeItem *item) { \ return dynamic_cast(item) != nullptr; } \ virtual bool handleMessage(const NAME &msg) { return false; } \ virtual bool perform(CTreeItem *treeItem) { \ NAME *dest = dynamic_cast(treeItem); \ return dest != nullptr && dest->handleMessage(*this); \ } } #define MESSAGE4(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3, F4, N4, V4) MSGTARGET(NAME); \ class NAME: public CMessage { \ public: F1 _##N1; F2 _##N2; F3 _##N3; F4 _##N4; \ NAME() : CMessage(), _##N1(V1), _##N2(V2), _##N3(V3), _##N4(V4) {} \ NAME(F1 N1, F2 N2, F3 N3, F4 N4) : CMessage(), _##N1(N1), _##N2(N2), _##N3(N3), _##N4(N4) {} \ CLASSDEF \ static bool isSupportedBy(const CTreeItem *item) { \ return dynamic_cast(item) != nullptr; } \ virtual bool handleMessage(const NAME &msg) { return false; } \ virtual bool perform(CTreeItem *treeItem) { \ NAME *dest = dynamic_cast(treeItem); \ return dest != nullptr && dest->handleMessage(*this); \ } } MESSAGE1(CActMsg, CString, value, ""); MESSAGE1(CActivationmsg, CString, value, ""); MESSAGE1(CAddHeadPieceMsg, CString, value, "NULL"); MESSAGE1(CAnimateMaitreDMsg, int, value, 0); MESSAGE1(CArboretumGateMsg, int, value, 0); MESSAGE0(CArmPickedUpFromTableMsg); MESSAGE0(CBodyInBilgeRoomMsg); MESSAGE1(CBowlStateChange, int, value, 0); MESSAGE2(CCarryObjectArrivedMsg, CString, strValue, "", int, numValue, 0); MESSAGE1(CChangeSeasonMsg, CString, season, "Summer"); MESSAGE0(CCheckAllPossibleCodes); MESSAGE2(CCheckChevCode, int, value1, 0, int, value2, 0); MESSAGE1(CChildDragEndMsg, int, value, 0); MESSAGE2(CChildDragMoveMsg, int, value1, 0, int, value2, 0); MESSAGE2(CChildDragStartMsg, int, value1, 0, int, value2, 0); MESSAGE0(CClearChevPanelBits); MESSAGE0(CCorrectMusicPlayedMsg); MESSAGE0(CCreateMusicPlayerMsg); MESSAGE0(CCylinderHolderReadyMsg); MESSAGE0(CDeactivationMsg); MESSAGE1(CDeliverCCarryMsg, CString, value, ""); MESSAGE0(CDisableMaitreDProdReceptor); MESSAGE0(CDismissBotMsg); MESSAGE0(CDoffNavHelmet); MESSAGE0(CDonNavHelmet); MESSAGE1(CDoorbotNeededInElevatorMsg, int, value, 0); MESSAGE0(CDoorbotNeededInHomeMsg); MESSAGE1(CDropobjectMsg, int, value, 0); MESSAGE1(CDropZoneGotObjectMsg, int, value, 0); MESSAGE1(CDropZoneLostObjectMsg, int, value, 0); MESSAGE1(CEjectCylinderMsg, int, value, 0); MESSAGE2(CPreEnterNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr); MESSAGE2(CPreEnterRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr); MESSAGE2(CPreEnterViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr); MESSAGE2(CEnterNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr); MESSAGE2(CEnterRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr); MESSAGE2(CEnterViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr); MESSAGE0(CErasePhonographCylinderMsg); MESSAGE1(CFrameMsg, uint, ticks, 0); MESSAGE2(CFreshenCookieMsg, int, value1, 0, int, value2, 0); MESSAGE1(CGetChevClassBits, int, value, 0); MESSAGE1(CGetChevClassNum, int, value, 0); MESSAGE2(CGetChevCodeFromRoomNameMsg, CString, strValue, "", int, numValue, 0); MESSAGE1(CGetChevFloorBits, int, value, 0); MESSAGE1(CGetChevFloorNum, int, value, 0); MESSAGE1(CGetChevLiftBits, int, value, 0); MESSAGE1(CGetChevLiftNum, int, value, 0); MESSAGE1(CGetChevRoomBits, int, value, 0); MESSAGE1(CGetChevRoomNum, int, value, 0); MESSAGE2(CHoseConnectedMsg, int, value1, 1, int, value2, 0); MESSAGE0(CInitializeAnimMsg); MESSAGE1(CIsEarBowlPuzzleDone, int, value, 0); MESSAGE1(CIsParrotPresentMsg, int, value, 0); MESSAGE1(CKeyCharMsg, int, value, 32); MESSAGE2(CLeaveNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr); MESSAGE2(CLeaveRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr); MESSAGE2(CLeaveViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr); MESSAGE2(CLemonFallsFromTreeMsg, int, value1, 0, int, value2, 0); MESSAGE1(CLoadSuccessMsg, int, ticks, 0); MESSAGE1(CLockPhonographMsg, int, value, 0); MESSAGE0(CMaitreDDefeatedMsg); MESSAGE0(CMaitreDHappyMsg); MESSAGE1(CMissiveOMatActionMsg, int, value, 0); MESSAGE0(CMoveToStartPosMsg); MESSAGE2(CMovieEndMsg, int, value1, 0, int, value2, 0); MESSAGE2(CMovieFrameMsg, int, value1, 0, int, value2, 0); MESSAGE0(CMusicHasStartedMsg); MESSAGE0(CMusicHasStoppedMsg); MESSAGE0(CMusicSettingChangedMsg); MESSAGE2(CNPCPlayAnimationMsg, int, value1, 0, int, value2, 0); MESSAGE1(CNPCPlayIdleAnimationMsg, int, value, 0); MESSAGE3(CNPCPlayTalkingAnimationMsg, int, value1, 0, int, value2, 0, int, value3, 0); MESSAGE0(CNPCQueueIdleAnimMsg); MESSAGE1(CNutPuzzleMsg, CString, value, ""); MESSAGE1(COnSummonBotMsg, int, value, 0); MESSAGE0(COpeningCreditsMsg); MESSAGE1(CPanningAwayFromParrotMsg, int, value, 0); MESSAGE2(CParrotSpeakMsg, CString, value1, "", CString, value2, ""); MESSAGE2(CParrotTriesChickenMsg, int, value1, 0, int, value2, 0); MESSAGE4(CPassOnDragStartMsg, int, value1, 0, int, value2, 0, int, value3, 0, int, value4, 0); MESSAGE1(CPhonographPlayMsg, int, value, 0); MESSAGE0(CPhonographReadyToPlayMsg); MESSAGE1(CPhonographRecordMsg, int, value, 0); MESSAGE3(CPhonographStopMsg, int, value1, 0, int, value2, 0, int, value3, 0); MESSAGE2(CPlayRangeMsg, int, value1, 0, int, value2, 0); MESSAGE2(CPlayerTriesRestaurantTableMsg, int, value1, 0, int, value2, 0); MESSAGE1(CPreSaveMsg, int, value, 0); MESSAGE1(CProdMaitreDMsg, int, value, 0); MESSAGE2(CPumpingMsg, int, value1, 0, int, value2, 0); MESSAGE1(CPutBotBackInHisBoxMsg, int, value, 0); MESSAGE1(CPutParrotBackMsg, int, value, 0); MESSAGE0(CPuzzleSolvedMsg); MESSAGE3(CQueryCylinderHolderMsg, int, value1, 0, int, value2, 0, int, value3, 0); MESSAGE3(CQueryCylinderMsg, int, value1, 0, int, value2, 0, int, value3, 0); MESSAGE3(CQueryCylinderNameMsg, int, value1, 0, int, value2, 0, int, value3, 0); MESSAGE3(CQueryCylinderTypeMsg, int, value1, 0, int, value2, 0, int, value3, 0); MESSAGE1(CQueryMusicControlSettingMsg, int, value, 0); MESSAGE1(CQueryPhonographState, int, value, 0); MESSAGE0(CRecordOntoCylinderMsg); MESSAGE0(CRemoveFromGameMsg); MESSAGE0(CReplaceBowlAndNutsMsg); MESSAGE1(CRestaurantMusicChanged, CString, value, ""); MESSAGE2(CSendCCarryMsg, CString, strValue, "", int, numValue, 0); MESSAGE1(CSenseWorkingMsg, CString, value, "Not Working"); MESSAGE2(CServiceElevatorFloorChangeMsg, int, value1, 0, int, value2, 0); MESSAGE0(CServiceElevatorFloorRequestMsg); MESSAGE1(CServiceElevatorMsg, int, value, 4); MESSAGE2(CSetChevButtonImageMsg, int, value1, 0, int, value2, 0); MESSAGE1(CSetChevClassBits, int, value, 0); MESSAGE1(CSetChevFloorBits, int, value, 0); MESSAGE1(CSetChevLiftBits, int, value, 0); MESSAGE2(CSetChevPanelBitMsg, int, value1, 0, int, value2, 0); MESSAGE1(CSetChevPanelButtonsMsg, int, value, 0); MESSAGE1(CSetChevRoomBits, int, value, 0); MESSAGE0(CSetMusicControlsMsg); MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0); MESSAGE2(CSetVolumeMsg, int, value1, 70, int, value2, 0); MESSAGE2(CShipSettingMsg, CString, strValue, "", int, numValue, 0); MESSAGE1(CShowTextMsg, CString, value, "NO TEXT INCLUDED!!!"); MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0); MESSAGE2(CSpeechFallsFromTreeMsg, int, value1, 0, int, value2, 0); MESSAGE1(CStartMusicMsg, int, value, 0); MESSAGE3(CStatusChangeMsg, int, value1, 0, int, value2, 0, int, value3, 0); MESSAGE1(CStopMusicMsg, int, value, 0); MESSAGE0(CSubDeliverCCarryMsg); MESSAGE0(CSubSendCCarryMsg); MESSAGE0(CSUBTransition); MESSAGE0(CSubTurnOffMsg); MESSAGE0(CSubTurnOnMsg); MESSAGE2(CSummonBotMsg, CString, strValue, "", int, numValue, 0); MESSAGE1(CSummonBotQuerryMsg, CString, value, ""); MESSAGE1(CTakeHeadPieceMsg, CString, value, ""); MESSAGE2(CTextInputMsg, CString, value1, "", CString, value2, ""); MESSAGE1(CTimeDilationMsg, int, value, 0); MESSAGE1(CTimeMsg, int, value, 0); MESSAGE0(CTitleSequenceEndedMsg); MESSAGE0(CTransitMsg); MESSAGE1(CTriggerAutoMusicPlayerMsg, int, value, 0); MESSAGE1(CTriggerNPCEvent, int, value, 0); MESSAGE4(CTrueTalkGetAnimSetMsg, int, value1, 0, int, value2, 0, int, value3, 0, int, value4, 0); MESSAGE2(CTrueTalkGetAssetDetailsMsg, CString, strValue, "", int, numValue, 0); MESSAGE2(CTrueTalkGetStateValueMsg, int, value1, 0, int, value2, -1000); MESSAGE2(CTrueTalkNotifySpeechEndedMsg, int, value1, 0, int, value2, 0); MESSAGE3(CTrueTalkNotifySpeechStartedMsg, int, value1, 0, int, value2, 0, int, value, 0); MESSAGE1(CTrueTalkQueueUpAnimSetMsg, int, value, 0); MESSAGE0(CTrueTalkSelfQueueAnimSetMsg); MESSAGE3(CTrueTalkTriggerActionMsg, int, value1, 0, int, value2, 0, int, value3, 0); MESSAGE0(CTurnOff); MESSAGE0(CTurnOn); MESSAGE1(CUse, int, value, 0); MESSAGE1(CUseWithCharMsg, int, value, 0); MESSAGE1(CUseWithOtherMsg, int, value, 0); MESSAGE1(CVirtualKeyCharMsg, int, value, 0); MESSAGE2(CVisibleMsg, int, value1, 1, int, value2, 0); } // End of namespace Titanic #endif /* TITANIC_MESSAGE_H */