/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MOUSE_CURSOR_H #define TITANIC_MOUSE_CURSOR_H #include "common/scummsys.h" #include "common/rect.h" namespace Titanic { #define NUM_CURSORS 15 enum CursorId { CURSOR_1 = 1, CURSOR_2 = 3, CURSOR_3 = 3, CURSOR_4 = 4, CURSOR_5 = 5, CURSOR_6 = 6, CURSOR_7 = 7, CURSOR_8 = 8, CURSOR_9 = 9, CURSOR_10 = 10, CURSOR_11 = 11, CURSOR_12 = 12, CURSOR_13 = 13, CURSOR_14 = 14, CURSOR_15 = 15 }; class CScreenManager; class CVideoSurface; class CMouseCursor { struct CursorEntry { CVideoSurface *_videoSurface; void *_ptrUnknown; Common::Point _centroid; }; private: CScreenManager *_screenManager; CursorId _cursorId; CursorEntry _cursors[NUM_CURSORS]; /** * Load the images for each cursor */ void loadCursorImages(); public: CMouseCursor(CScreenManager *screenManager); ~CMouseCursor(); /** * Make the mouse cursor visible */ void show(); /** * Hide the mouse cursor */ void hide(); /** * Set the cursor */ void setCursor(CursorId cursorId); /** * Updates the mouse cursor */ void update(); }; } // End of namespace Titanic #endif /* TITANIC_MOUSE_CURSOR_H */