/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/moves/call_pellerator.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CCallPellerator, CGameObject) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(PETActivateMsg) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(TimerMsg) END_MESSAGE_MAP() void CCallPellerator::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CGameObject::save(file, indent); } void CCallPellerator::load(SimpleFile *file) { file->readNumber(); CGameObject::load(file); } bool CCallPellerator::EnterViewMsg(CEnterViewMsg *msg) { CString viewName = msg->_newView->getFullViewName(); if (viewName == "MusicRoomLobby.Node 1.N") { // WORKAROUND: In original, the Remote tab icons don't get loaded // until after the EnterViewMsg call is made when entering a new // room. So in the special case of the Music Room Lobby, since // you're immediately at the Pellerator when you enter, set up a // quick timer to not select the Call glyph until the remote is loaded addTimer(10); } else { showCallPellerator(); } return true; } bool CCallPellerator::LeaveViewMsg(CLeaveViewMsg *msg) { petClear(); return true; } bool CCallPellerator::PETActivateMsg(CPETActivateMsg *msg) { CString name = getFullViewName(); if (msg->_name == "Pellerator") { if (petDoorOrBellbotPresent()) { petDisplayMessage(BOT_BLOCKING_PELLERATOR); } else if (name == "FrozenArboretum.Node 4.E") { petDisplayMessage(FROZEN_PELLERATOR); } else if (name == "Bar.Node 1.S") { changeView("Pellerator.Node 1.S"); } else { changeView("Pellerator.Node 1.N"); } } return true; } bool CCallPellerator::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return true; } bool CCallPellerator::TimerMsg(CTimerMsg *msg) { showCallPellerator(); return true; } void CCallPellerator::showCallPellerator() { petSetArea(PET_REMOTE); petHighlightGlyph(1); CString name = getFullViewName(); if (name == "TopOfWell.Node 6.S") { petDisplayMessage(2, STANDING_OUTSIDE_PELLERATOR); } petSetRemoteTarget(); } } // End of namespace Titanic