/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/moves/enter_exit_first_class_state.h" #include "titanic/titanic.h" namespace Titanic { BEGIN_MESSAGE_MAP(CEnterExitFirstClassState, CGameObject) ON_MESSAGE(MouseButtonDownMsg) END_MESSAGE_MAP() void CEnterExitFirstClassState::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(g_vm->_stateRoomExitView, indent); CGameObject::save(file, indent); } void CEnterExitFirstClassState::load(SimpleFile *file) { file->readNumber(); g_vm->_stateRoomExitView = file->readString(); CGameObject::load(file); } bool CEnterExitFirstClassState::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { switch (getPassengerClass()) { case 1: if (compareRoomNameTo("1stClassLobby")) { // Entering room, so save where you were and change to stateroom g_vm->_stateRoomExitView = getRoomNodeName() + ".E"; changeView("1stClassState.Node 1.S"); } else if (compareRoomNameTo("1stClassState")) { // Return to where you entered room from changeView(g_vm->_stateRoomExitView); } break; case 2: petDisplayMessage(1, ROOM_RESERVED_FOR_FIRST_CLASS); break; default: petDisplayMessage(NO_LOSERS); break; } return true; } } // End of namespace Titanic