/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/moves/enter_exit_view.h" namespace Titanic { BEGIN_MESSAGE_MAP(CEnterExitView, CGameObject) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() CEnterExitView::CEnterExitView() : CGameObject(), _leaveEndFrame(0), _leaveStartFrame(0), _enterEndFrame(0), _enterStartFrame(0), _visibleAfterMovie(true) { } void CEnterExitView::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_leaveEndFrame, indent); file->writeNumberLine(_leaveStartFrame, indent); file->writeNumberLine(_enterEndFrame, indent); file->writeNumberLine(_enterStartFrame, indent); file->writeNumberLine(_visibleAfterMovie, indent); CGameObject::save(file, indent); } void CEnterExitView::load(SimpleFile *file) { file->readNumber(); _leaveEndFrame = file->readNumber(); _leaveStartFrame = file->readNumber(); _enterEndFrame = file->readNumber(); _enterStartFrame = file->readNumber(); _visibleAfterMovie = file->readNumber(); CGameObject::load(file); } bool CEnterExitView::EnterViewMsg(CEnterViewMsg *msg) { setVisible(true); playMovie(_enterStartFrame, _enterEndFrame, MOVIE_NOTIFY_OBJECT); return true; } bool CEnterExitView::LeaveViewMsg(CLeaveViewMsg *msg) { setVisible(true); playMovie(_leaveStartFrame, _leaveEndFrame, MOVIE_WAIT_FOR_FINISH); return true; } bool CEnterExitView::MovieEndMsg(CMovieEndMsg *msg) { if (!_visibleAfterMovie) setVisible(false); return true; } } // End of namespace Titanic