/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/moves/enter_sec_class_state.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CEnterSecClassState, CGameObject) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() void CEnterSecClassState::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_mode, indent); file->writeNumberLine(_soundHandle, indent); CGameObject::save(file, indent); } void CEnterSecClassState::load(SimpleFile *file) { file->readNumber(); _mode = file->readNumber(); _soundHandle = file->readNumber(); CGameObject::load(file); } bool CEnterSecClassState::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (getPassengerClass() > 2) { playSound("b#105.wav"); petDisplayMessage(1, CLASS_NOT_PERMITTED_IN_AREA); } else if (!compareRoomNameTo("SecClassLittleLift") || _mode == 2) { CActMsg actMsg(getFullViewName().deleteRight(2) + ".S"); actMsg.execute("SecClassRoomLeaver"); changeView("secClassState.Node 01.N"); } return true; } bool CEnterSecClassState::StatusChangeMsg(CStatusChangeMsg *msg) { stopSound(_soundHandle); if (msg->_newStatus == _mode || (_mode == 2 && msg->_newStatus == 3)) { if (_mode == 2) { _soundHandle = queueSound("b#36.wav", _soundHandle); } else { _soundHandle = queueSound("b#31.wav", _soundHandle); } if (msg->_newStatus == 3) msg->_newStatus = 2; } else { changeView("SecClassLittleLift.Node 1.N"); if (msg->_newStatus == 1) { _soundHandle = queueSound("b#32.wav", _soundHandle); } else if (msg->_newStatus == 2) { _soundHandle = queueSound("b#25.wav", _soundHandle); } else if (msg->_newStatus == 3) { _soundHandle = queueSound("b#33.wav", _soundHandle); msg->_newStatus = 2; } } if (msg->_newStatus != 3) { if (msg->_newStatus == 2 && _mode == 1) playMovie(0, 10, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); else if (msg->_newStatus == 1) playMovie(11, 21, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); } _cursorId = msg->_newStatus == 2 ? CURSOR_MOVE_FORWARD : CURSOR_INVALID; _mode = msg->_newStatus; return true; } bool CEnterSecClassState::MovieEndMsg(CMovieEndMsg *msg) { CPetControl *pet = getPetControl(); if (pet) { pet->setRooms1CC(_mode); pet->resetRoomsHighlight(); } return true; } } // End of namespace Titanic