/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/moves/exit_lift.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CExitLift, CGameObject) ON_MESSAGE(MouseButtonDownMsg) END_MESSAGE_MAP() CExitLift::CExitLift() : CGameObject(), _viewName("NULL") { } void CExitLift::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_viewName, indent); CGameObject::save(file, indent); } void CExitLift::load(SimpleFile *file) { file->readNumber(); _viewName = file->readString(); CGameObject::load(file); } bool CExitLift::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { CPetControl *pet = getPetControl(); int floorNum = pet->getRoomsFloorNum(); int elevNum = pet->getRoomsElevatorNum(); if (floorNum == 39) { switch (elevNum) { case 1: _viewName = "BottomOfWell.Node 5.SE"; break; case 3: _viewName = "BottomOfWell.Node 1.NW"; break; default: break; } } else if (floorNum > 27) { switch (elevNum) { case 1: case 3: _viewName = "SgtLobby.Node 1.N"; break; default: break; } } else if (floorNum > 19) { switch (elevNum) { case 0: case 2: _viewName = "2ndClassLobby.Node 8.N"; break; case 1: case 3: _viewName = "2ndClassLobby.Node 1.N"; break; default: break; } } else if (floorNum > 1) { switch (elevNum) { case 0: case 2: _viewName = "1stClassLobby.Node 1.W"; break; case 1: case 3: _viewName = "1stClassLobby.Node 1.E"; break; default: break; } } else { switch (elevNum) { case 0: _viewName = "TopOfWell.Node 6.E"; break; case 1: _viewName = "TopOfWell.Node 6.W"; break; case 2: _viewName = "TopOfWell.Node 10.W"; break; case 3: _viewName = "TopOfWell.Node 10.E"; break; default: break; } } changeView(_viewName); return true; } } // End of namespace Titanic