/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/moves/exit_pellerator.h" #include "titanic/game/transport/pellerator.h" namespace Titanic { BEGIN_MESSAGE_MAP(CExitPellerator, CGameObject) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(ChangeSeasonMsg) END_MESSAGE_MAP() CExitPelleratorStatics *CExitPellerator::_statics; void CExitPellerator::init() { _statics = new CExitPelleratorStatics(); } void CExitPellerator::deinit() { delete _statics; } void CExitPellerator::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_statics->_v1, indent); file->writeNumberLine(_statics->_v2, indent); file->writeNumberLine(_statics->_isWinter, indent); CGameObject::save(file, indent); } void CExitPellerator::load(SimpleFile *file) { file->readNumber(); _statics->_v1 = file->readString(); _statics->_v2 = file->readNumber(); _statics->_isWinter = file->readNumber(); CGameObject::load(file); } bool CExitPellerator::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { CString name = getName(); if (name == "ExitPellerator") { if (_statics->_v2 != 2) { switch (getRandomNumber(2)) { case 0: CPellerator::_soundHandle = queueSound("z#457.wav", CPellerator::_soundHandle); break; case 1: CPellerator::_soundHandle = queueSound("z#458.wav", CPellerator::_soundHandle); break; default: CPellerator::_soundHandle = queueSound("z#464.wav", CPellerator::_soundHandle); break; } } switch (_statics->_v2) { case 0: changeView("PromenadeDeck.Node 1.W"); break; case 1: changeView("MusicRoomLobby.Node 1.S"); break; case 4: changeView("TopOfWell.Node 6.N"); break; case 5: changeView("1stClassRestaurant.Lobby Node.E"); break; case 6: changeView(_statics->_isWinter ? "FrozenArboretum.Node 4.S" : "Arboretum.Node 4.W"); break; default: petDisplayMessage(2, EXIT_FROM_OTHER_SIDE); CPellerator::_soundHandle = queueSound("z#438.wav", CPellerator::_soundHandle); } } else if (name == "ExitPellerator2") { if (_statics->_v2 == 2) { switch (getRandomNumber(2)) { case 0: CPellerator::_soundHandle = queueSound("z#457.wav", CPellerator::_soundHandle); break; case 1: CPellerator::_soundHandle = queueSound("z#458.wav", CPellerator::_soundHandle); break; default: CPellerator::_soundHandle = queueSound("z#464.wav", CPellerator::_soundHandle); break; } } if (_statics->_v2 == 2) { changeView("Bar.Node 1.N"); } else { petDisplayMessage(2, EXIT_FROM_OTHER_SIDE); CPellerator::_soundHandle = queueSound("z#438.wav", CPellerator::_soundHandle); } } return true; } bool CExitPellerator::StatusChangeMsg(CStatusChangeMsg *msg) { _statics->_v2 = msg->_newStatus; return true; } bool CExitPellerator::ChangeSeasonMsg(CChangeSeasonMsg *msg) { _statics->_isWinter = msg->_season == "Winter"; return true; } } // End of namespace Titanic