/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/moves/move_player_to_from.h" #include "titanic/core/view_item.h" #include "titanic/core/link_item.h" namespace Titanic { BEGIN_MESSAGE_MAP(CMovePlayerToFrom, CMovePlayerTo) ON_MESSAGE(MouseButtonDownMsg) END_MESSAGE_MAP() CMovePlayerToFrom::CMovePlayerToFrom() : CMovePlayerTo() { } void CMovePlayerToFrom::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_string2, indent); CGameObject::save(file, indent); } void CMovePlayerToFrom::load(SimpleFile *file) { file->readNumber(); _string2 = file->readString(); CGameObject::load(file); } bool CMovePlayerToFrom::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (_string2.empty()) { changeView(_destination); } else { CViewItem *view = parseView(_string2); CViewItem *destView = parseView(_destination); CLinkItem *link = view->findLink(destView); changeView(_destination, link->getName()); } return true; } } // End of namespace Titanic