/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MOVIE_H #define TITANIC_MOVIE_H #include "video/avi_decoder.h" #include "titanic/core/list.h" #include "titanic/core/resource_key.h" #include "titanic/video_surface.h" namespace Titanic { class CMovie : public ListItem { public: virtual void proc8() = 0; virtual void proc9() = 0; virtual void proc10() = 0; virtual void proc11() = 0; virtual void proc12() = 0; virtual void proc13() = 0; virtual void proc14() = 0; virtual void proc15() = 0; virtual void proc16() = 0; virtual void proc17() = 0; virtual void proc18() = 0; virtual void proc19() = 0; virtual void proc20() = 0; virtual void *proc21() = 0; }; class OSMovie : public CMovie { private: Video::AVIDecoder _aviDecoder; CVideoSurface *_videoSurface; public: OSMovie(const CResourceKey &name, CVideoSurface *surface); virtual void proc8(); virtual void proc9(); virtual void proc10(); virtual void proc11(); virtual void proc12(); virtual void proc13(); virtual void proc14(); virtual void proc15(); virtual void proc16(); virtual void proc17(); virtual void proc18(); virtual void proc19(); virtual void proc20(); virtual void *proc21(); /** * Set the current frame number */ void setFrame(uint frameNumber); }; } // End of namespace Titanic #endif /* TITANIC_MOVIE_H */