/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/npcs/callbot.h" #include "titanic/core/room_item.h" namespace Titanic { BEGIN_MESSAGE_MAP(CCallBot, CGameObject) ON_MESSAGE(TurnOn) ON_MESSAGE(EnterViewMsg) END_MESSAGE_MAP() CCallBot::CCallBot() : CGameObject(), _enabled(0) { } void CCallBot::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_npcName, indent); file->writeNumberLine(_enabled, indent); CGameObject::save(file, indent); } void CCallBot::load(SimpleFile *file) { file->readNumber(); _npcName = file->readString(); _enabled = file->readNumber(); CGameObject::load(file); } bool CCallBot::TurnOn(CTurnOn *msg) { _enabled = true; return true; } bool CCallBot::EnterViewMsg(CEnterViewMsg *msg) { if (_enabled) { CRoomItem *room = getRoom(); if (room) { CSummonBotQueryMsg queryMsg; queryMsg._npcName = _npcName; if (queryMsg.execute(room)) petOnSummonBot(_npcName, 0); } _enabled = false; } return true; } } // End of namespace Titanic