/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/npcs/character.h" namespace Titanic { BEGIN_MESSAGE_MAP(CCharacter, CGameObject) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(TurnOn) ON_MESSAGE(TurnOff) END_MESSAGE_MAP() CCharacter::CCharacter() : CGameObject(), _startFrame(0), _endFrame(0), _fieldC4(1) { } void CCharacter::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_startFrame, indent); file->writeNumberLine(_endFrame, indent); file->writeNumberLine(_fieldC4, indent); file->writeQuotedLine(_charName, indent); CGameObject::save(file, indent); } void CCharacter::load(SimpleFile *file) { file->readNumber(); _startFrame = file->readNumber(); _endFrame = file->readNumber(); _fieldC4 = file->readNumber(); _charName = file->readString(); CGameObject::load(file); } bool CCharacter::LeaveViewMsg(CLeaveViewMsg *msg) { CTurnOff offMsg; offMsg.execute(this); return true; } bool CCharacter::TurnOn(CTurnOn *msg) { if (!_fieldC4) _fieldC4 = 1; return true; } bool CCharacter::TurnOff(CTurnOff *msg) { CString charName = getName(); if (charName == "Deskbot" || charName == "Barbot" || charName == "SuccUBus") { _fieldC4 = 0; } return true; } } // End of namespace Titanic