/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/npcs/deskbot.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { static const char *const TALKING_NAMES[] = { "NeutralTalking", "HandFidget1", "HandFidget2", "LookingAround", "FriendlyTalking", "MoreRudeness", "HandUp", "TapFingers", "WaveOn", "WaveArmsAround", "HandsOverEdge" }; static const char *const IDLE_NAMES[] = { "WaveOn", "HandFidget1", "HandFidget2", "TapFingers", "HandsOverEdge" }; BEGIN_MESSAGE_MAP(CDeskbot, CTrueTalkNPC) ON_MESSAGE(TurnOn) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(ActMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(TrueTalkTriggerActionMsg) ON_MESSAGE(NPCPlayTalkingAnimationMsg) ON_MESSAGE(NPCPlayIdleAnimationMsg) ON_MESSAGE(TrueTalkNotifySpeechStartedMsg) ON_MESSAGE(TrueTalkNotifySpeechEndedMsg) ON_MESSAGE(TurnOff) END_MESSAGE_MAP() int CDeskbot::_v1; int CDeskbot::_v2; CDeskbot::CDeskbot() : CTrueTalkNPC(), _deskbotActive(false), _classNum(0) { } void CDeskbot::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_v1, indent); file->writeNumberLine(_v2, indent); file->writeNumberLine(_deskbotActive, indent); file->writeNumberLine(_classNum, indent); CTrueTalkNPC::save(file, indent); } void CDeskbot::load(SimpleFile *file) { file->readNumber(); _v1 = file->readNumber(); _v2 = file->readNumber(); _deskbotActive = file->readNumber(); _classNum = file->readNumber(); CTrueTalkNPC::load(file); } bool CDeskbot::TurnOn(CTurnOn *msg) { if (!_deskbotActive) { setVisible(true); playClip("BellRinging", 4); playSound("b#69.wav"); petSetArea(PET_CONVERSATION); _npcFlags |= NPCFLAG_20000; _deskbotActive = true; } return true; } bool CDeskbot::EnterViewMsg(CEnterViewMsg *msg) { setVisible(false); _deskbotActive = false; _fieldC4 = 0; loadFrame(625); return true; } bool CDeskbot::ActMsg(CActMsg *msg) { if (msg->_action == "2ndClassUpgrade" && getPassengerClass() > 2) { startTalking(this, 140, findView()); } return true; } bool CDeskbot::MovieEndMsg(CMovieEndMsg *msg) { bool flag = false; if (_npcFlags & NPCFLAG_10000) { if (_classNum) { petSetArea(PET_ROOMS); dec54(); unlockMouse(); playSound("z#47.wav", 100, 0, 0); _classNum = false; } _npcFlags &= ~NPCFLAG_10000; flag = true; } if (_npcFlags & NPCFLAG_40000) { _deskbotActive = false; _npcFlags &= ~(NPCFLAG_40000 | NPCFLAG_20000); if (_npcFlags & NPCFLAG_80000) { CTurnOn turnOn; turnOn.execute("EmbBellbotTrigger"); unlockMouse(); changeView("EmbLobby.Node 4.N", ""); } else if (_npcFlags & NPCFLAG_100000) { CTurnOn turnOn; turnOn.execute("EmbDoorBotTrigger"); unlockMouse(); changeView("EmbLobby.Node 4.N", ""); } _npcFlags &= ~(NPCFLAG_80000 | NPCFLAG_100000); flag = true; } if (_npcFlags & NPCFLAG_20000) { _npcFlags &= ~(NPCFLAG_40000 | NPCFLAG_20000); endTalking(this, 1, findView()); _npcFlags |= NPCFLAG_4; flag = true; } if (!flag) CTrueTalkNPC::MovieEndMsg(msg); return true; } bool CDeskbot::LeaveViewMsg(CLeaveViewMsg *msg) { if (_deskbotActive) { CTurnOff turnOff; turnOff.execute(this); } return true; } bool CDeskbot::TrueTalkTriggerActionMsg(CTrueTalkTriggerActionMsg *msg) { switch (msg->_action) { case 19: inc54(); lockMouse(); petSetArea(PET_CONVERSATION); playClip("ReprogramPETInHand", 4); _npcFlags |= NPCFLAG_10000; _classNum = msg->_param1; switch (_classNum) { case 1: petDisplayMessage("You have been upgraded to 1st Class status. Enjoy hugely."); setPassengerClass(_classNum); petReassignRoom(_classNum); break; case 2: petDisplayMessage("You have been upgraded to 2nd Class status. Enjoy."); setPassengerClass(_classNum); petReassignRoom(_classNum); break; case 3: setPassengerClass(3); petReassignRoom(_classNum); break; default: break; } case 20: if (getPassengerClass() == 1) { CPetControl *petControl = getPetControl(); if (petControl) petControl->changeLocationClass(4); } break; case 21: if (getPassengerClass() == 1) { CPetControl *petControl = getPetControl(); if (petControl) petControl->changeLocationClass(3); } break; case 22: if (getPassengerClass() == 1) { CPetControl *petControl = getPetControl(); if (petControl) petControl->changeLocationClass(2); } break; case 23: if (getPassengerClass() == 1) { CPetControl *petControl = getPetControl(); if (petControl) petControl->changeLocationClass(1); } break; case 26: _npcFlags |= NPCFLAG_80000; CTurnOff turnOff; turnOff.execute(this); lockMouse(); break; } return true; } bool CDeskbot::NPCPlayTalkingAnimationMsg(CNPCPlayTalkingAnimationMsg *msg) { if (msg->_value2 != 2) msg->_names = TALKING_NAMES; return true; } bool CDeskbot::NPCPlayIdleAnimationMsg(CNPCPlayIdleAnimationMsg *msg) { msg->_names = IDLE_NAMES; return true; } bool CDeskbot::TrueTalkNotifySpeechStartedMsg(CTrueTalkNotifySpeechStartedMsg *msg) { if (_npcFlags & NPCFLAG_40000) return true; CTrueTalkNPC::TrueTalkNotifySpeechStartedMsg(msg); switch (msg->_dialogueId) { case 41684: case 41686: case 41787: case 41788: case 41789: lockMouse(); break; default: break; } return true; } bool CDeskbot::TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg) { if (_npcFlags & NPCFLAG_40000) return true; CTurnOff turnOff; CTrueTalkNPC::TrueTalkNotifySpeechEndedMsg(msg); switch (msg->_dialogueId) { case 41684: case 41787: case 41788: case 41789: _npcFlags |= NPCFLAG_80000; turnOff.execute(this); case 41686: _npcFlags |= NPCFLAG_100000; turnOff.execute(this); break; default: break; } return true; } bool CDeskbot::TurnOff(CTurnOff *msg) { if (_deskbotActive) { stopMovie(); performAction(1, findView()); _npcFlags = (_npcFlags & ~(NPCFLAG_SPEAKING | NPCFLAG_2 | NPCFLAG_4)) | NPCFLAG_40000; playClip("Closing", 0x14); } return true; } } // End of namespace Titanic