/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_SUCCUBUS_H #define TITANIC_SUCCUBUS_H #include "titanic/npcs/true_talk_npc.h" #include "titanic/messages/pet_messages.h" namespace Titanic { class CSuccUBus : public CTrueTalkNPC { DECLARE_MESSAGE_MAP; bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); bool SubAcceptCCarryMsg(CSubAcceptCCarryMsg *msg); bool EnterViewMsg(CEnterViewMsg *msg); bool LeaveViewMsg(CLeaveViewMsg *msg); bool PETDeliverMsg(CPETDeliverMsg *msg); bool PETReceiveMsg(CPETReceiveMsg *msg); bool MovieEndMsg(CMovieEndMsg *msg); bool TrueTalkGetStateValueMsg(CTrueTalkGetStateValueMsg *msg); bool SignalObject(CSignalObject *msg); bool TurnOn(CTurnOn *msg); bool TurnOff(CTurnOff *msg); bool SUBTransition(CSUBTransition *msg); bool SetChevRoomBits(CSetChevRoomBits *msg); bool ActMsg(CActMsg *msg); bool MouseDragStartMsg(CMouseDragStartMsg *msg); protected: static bool _enabled; static int _v1; static int _v2; static int _v3; static int _v4; protected: int _startFrame8; int _endFrame8; int _startFrame11; int _endFrame11; int _startFrame3; int _endFrame3; int _startFrame4; int _endFrame4; int _startFrame9; int _endFrame9; int _startFrame10; int _endFrame10; int _startFrame2; int _endFrame2; int _field140; CGameObject *_mailP; int _startFrame5; int _endFrame5; int _startFrame12; int _endFrame12; int _field158; bool _field15C; CString _string2; int _startFrame1; int _endFrame1; Rect _rect1; int _field184; int _field188; Rect _rect2; int _field190; int _field194; int _field198; int _field19C; int _soundHandle; bool _isChicken; bool _isFeathers; int _field1AC; int _field1B0; int _startFrame6; int _endFrame6; int _startFrame7; int _endFrame7; int _field1C4; int _field1C8; int _field1CC; int _field1D0; int _field1D4; int _field1D8; public: CLASSDEF; CSuccUBus(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Load the data for the class from file */ virtual void load(SimpleFile *file); }; } // End of namespace Titanic #endif /* TITANIC_SUCCUBUS_H */