/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/npcs/true_talk_npc.h" #include "titanic/core/view_item.h" #include "titanic/debugger.h" #include "titanic/game_manager.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CTrueTalkNPC, CCharacter) ON_MESSAGE(TextInputMsg) ON_MESSAGE(TrueTalkGetAssetDetailsMsg) ON_MESSAGE(DismissBotMsg) ON_MESSAGE(TrueTalkNotifySpeechStartedMsg) ON_MESSAGE(TrueTalkNotifySpeechEndedMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(NPCQueueIdleAnimMsg) ON_MESSAGE(TimerMsg) ON_MESSAGE(NPCPlayAnimationMsg) END_MESSAGE_MAP() CTrueTalkNPC::CTrueTalkNPC() : _assetName("z451.dlg"), _assetNumber(0x11170), _fieldE4(0), _npcFlags(0), _speechDuration(0), _startTicks(0), _fieldF4(0), _fieldF8(0), _speechTimerId(0), _speechCounter(0), _field104(0) { } void CTrueTalkNPC::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_assetNumber, indent); file->writeQuotedLine(_assetName, indent); file->writeNumberLine(_fieldE4, indent); file->writeNumberLine(_npcFlags, indent); file->writeNumberLine(_speechDuration, indent); file->writeNumberLine(_startTicks, indent); file->writeNumberLine(_fieldF4, indent); file->writeNumberLine(_fieldF8, indent); file->writeNumberLine(_speechTimerId, indent); file->writeNumberLine(_speechCounter, indent); file->writeNumberLine(_field104, indent); CCharacter::save(file, indent); } void CTrueTalkNPC::load(SimpleFile *file) { file->readNumber(); _assetNumber = file->readNumber(); _assetName = file->readString(); _fieldE4 = file->readNumber(); _npcFlags = file->readNumber(); _speechDuration = file->readNumber(); _startTicks = file->readNumber(); _fieldF4 = file->readNumber(); _fieldF8 = file->readNumber(); _speechTimerId = file->readNumber(); _speechCounter = file->readNumber(); _field104 = file->readNumber(); CCharacter::load(file); } bool CTrueTalkNPC::TextInputMsg(CTextInputMsg *msg) { processInput(msg, _field104 ? findView() : nullptr); return true; } bool CTrueTalkNPC::TrueTalkGetAssetDetailsMsg(CTrueTalkGetAssetDetailsMsg *msg) { msg->_filename = _assetName; msg->_numValue = _assetNumber; return true; } bool CTrueTalkNPC::DismissBotMsg(CDismissBotMsg *msg) { performAction(1, 0); return true; } bool CTrueTalkNPC::TrueTalkNotifySpeechStartedMsg(CTrueTalkNotifySpeechStartedMsg *msg) { debugC(DEBUG_DETAILED, kDebugScripts, "%s TrueTalkNotifySpeechStartedMsg flags=%x dialogueId=%d", getName().c_str(), _npcFlags, msg->_dialogueId); _npcFlags |= NPCFLAG_SPEAKING; ++_speechCounter; if (!(_npcFlags & NPCFLAG_DOORBOT_IN_HOME)) { // Stop any previous animation if (_speechTimerId) stopAnimTimer(_speechTimerId); _speechTimerId = 0; _speechDuration = msg->_speechDuration; _startTicks = getTicksCount(); if (!hasActiveMovie() || (_npcFlags & NPCFLAG_IDLING)) { _npcFlags &= ~NPCFLAG_IDLING; stopMovie(); CNPCPlayTalkingAnimationMsg msg1(_speechDuration, 0, nullptr); msg1.execute(this); if (msg1._names) { CNPCPlayAnimationMsg msg2(msg1._names, msg1._speechDuration); msg2.execute(this); } } } return true; } bool CTrueTalkNPC::TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg) { debugC(DEBUG_DETAILED, kDebugScripts, "%s TrueTalkNotifySpeechEndedMsg flags=%x dialogueId=%d", getName().c_str(), _npcFlags, msg->_dialogueId); if (!getGameManager()) return false; _npcFlags &= ~NPCFLAG_SPEAKING; --_speechCounter; _speechDuration = 0; if (!(_npcFlags & NPCFLAG_DOORBOT_IN_HOME)) { CNPCPlayTalkingAnimationMsg msg1(0, 2, nullptr); msg1.execute(this); CNPCQueueIdleAnimMsg msg2; msg2.execute(this); } return true; } bool CTrueTalkNPC::MovieEndMsg(CMovieEndMsg *msg) { if (_npcFlags & NPCFLAG_IDLING) { _npcFlags &= ~NPCFLAG_IDLING; CNPCQueueIdleAnimMsg idleMsg; idleMsg.execute(this); return true; } else if (!(_npcFlags & NPCFLAG_SPEAKING)) { return false; } int diff = getTicksCount() - _startTicks; int ticks = MAX((int)_speechDuration - diff, 0); CNPCPlayTalkingAnimationMsg msg1(ticks, ticks > 1000 ? 1 : 2, 0); msg1.execute(this); if (msg1._names) { CNPCPlayAnimationMsg msg2(msg1._names, ticks); msg2.execute(this); } return true; } bool CTrueTalkNPC::NPCQueueIdleAnimMsg(CNPCQueueIdleAnimMsg *msg) { int rndVal = getRandomNumber(_fieldF8 - 1) - (_fieldF8 / 2); _speechTimerId = startAnimTimer("NPCIdleAnim", _fieldF4 + rndVal, 0); return true; } bool CTrueTalkNPC::TimerMsg(CTimerMsg *msg) { if (_npcFlags & NPCFLAG_START_IDLING) { if (_speechCounter > 0) return false; CNPCPlayIdleAnimationMsg idleMsg; if (idleMsg.execute(this)) { if (idleMsg._names) { CNPCPlayAnimationMsg animMsg(idleMsg._names, 0); animMsg.execute(this); } _npcFlags |= NPCFLAG_IDLING; } } _speechTimerId = 0; return true; } bool CTrueTalkNPC::NPCPlayAnimationMsg(CNPCPlayAnimationMsg *msg) { // const char *const *nameP = msg->_names; int count; for (count = 0; msg->_names[count]; ++count) ; if (msg->_maxDuration) { // Randomly pick a clip that's less than the allowed maximum int tries = 10, index; do { index = getRandomNumber(count - 1); } while (getClipDuration(msg->_names[index]) > msg->_maxDuration && --tries); if (!tries) { // Sequentially go through the clips to find any below the maximum index = 0; for (int idx = 0; idx < count; ++idx) { if (getClipDuration(msg->_names[idx]) < msg->_maxDuration) { index = idx; break; } } } playClip(msg->_names[index], MOVIE_NOTIFY_OBJECT); } else { playClip(msg->_names[getRandomNumber(count - 1)], MOVIE_NOTIFY_OBJECT); } return true; } void CTrueTalkNPC::processInput(CTextInputMsg *msg, CViewItem *view) { CTrueTalkManager *talkManager = getGameManager()->getTalkManager(); if (talkManager) talkManager->processInput(this, msg, view); } void CTrueTalkNPC::setView(CViewItem *view) { CTrueTalkManager *talkManager = getGameManager()->getTalkManager(); if (talkManager) talkManager->start3(this, view); } void CTrueTalkNPC::startTalker(CViewItem *view) { CGameManager *gameManager = getGameManager(); if (gameManager) gameManager->getTalkManager()->start4(this, view); } void CTrueTalkNPC::performAction(bool startTalkingFlag, CViewItem *destView) { CPetControl *pet = getPetControl(); if (pet) pet->resetActiveNPC(); if (startTalkingFlag) startTalker(destView); if (pet) pet->convResetNPC(); } } // End of namespace Titanic