/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_TRUE_TALK_NPC_H #define TITANIC_TRUE_TALK_NPC_H #include "titanic/npcs/character.h" #include "titanic/messages/messages.h" #include "titanic/true_talk/tt_talker.h" namespace Titanic { enum NpcFlag { NPCFLAG_SPEAKING = 1, NPCFLAG_2 = 2, NPCFLAG_4 = 4, NPCFLAG_8 = 8, NPCFLAG_10000 = 0x10000, NPCFLAG_20000 = 0x20000, NPCFLAG_40000 = 0x40000, NPCFLAG_80000 = 0x80000, NPCFLAG_100000 = 0x100000, NPCFLAG_200000 = 0x200000, NPCFLAG_400000 = 0x400000, NPCFLAG_800000 = 0x800000, NPCFLAG_1000000 = 0x1000000, NPCFLAG_2000000 = 0x2000000, NPCFLAG_4000000 = 0x4000000, NPCFLAG_8000000 = 0x8000000 }; class CViewItem; class CTrueTalkNPC : public CCharacter { DECLARE_MESSAGE_MAP; bool TextInputMsg(CTextInputMsg *msg); bool TrueTalkGetAssetDetailsMsg(CTrueTalkGetAssetDetailsMsg *msg); bool DismissBotMsg(CDismissBotMsg *msg); bool TrueTalkNotifySpeechStartedMsg(CTrueTalkNotifySpeechStartedMsg *msg); bool TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg); bool MovieEndMsg(CMovieEndMsg *msg); bool NPCQueueIdleAnimMsg(CNPCQueueIdleAnimMsg *msg); bool TimerMsg(CTimerMsg *msg); bool NPCPlayAnimationMsg(CNPCPlayAnimationMsg *msg); protected: int _assetNumber; CString _assetName; int _fieldE4; uint _npcFlags; uint _soundId; int _fieldF0; int _fieldF4; int _fieldF8; int _speechTimerId; int _field104; protected: void processInput(CTextInputMsg *msg, CViewItem *view); /** * Perform an action */ void performAction(bool startTalking, CViewItem *view = nullptr); public: int _field100; public: CLASSDEF; CTrueTalkNPC(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Load the data for the class from file */ virtual void load(SimpleFile *file); /** * Set the view for the NPC */ void setView(CViewItem *view); /** * Start the talker in the given view */ void startTalker(CViewItem *view); }; } // End of namespace Titanic #endif /* TITANIC_TRUE_TALK_NPC_H */