/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/objects/tree_item.h" #include "titanic/objects/dont_save_file_item.h" #include "titanic/objects/file_item.h" namespace Titanic { CTreeItem::CTreeItem() : _parent(nullptr), _firstChild(nullptr), _nextSibling(nullptr), _priorSibling(nullptr), _field14(0) { } void CTreeItem::save(SimpleFile *file, int indent) const { file->writeNumberLine(0, indent); CMessageTarget::save(file, indent); } void CTreeItem::load(SimpleFile *file) { file->readNumber(); CMessageTarget::load(file); } CGameManager *CTreeItem::getGameManager() { return _parent ? _parent->getGameManager() : nullptr; } CTreeItem *CTreeItem::getRoot() const { CTreeItem *parent = getParent(); if (parent) { do { parent = parent->getParent(); } while (parent->getParent()); } return parent; } CTreeItem *CTreeItem::getLastSibling() { CTreeItem *item = this; while (item->getNextSibling()) item = item->getNextSibling(); return item; } CTreeItem *CTreeItem::getLastChild() { if (!_firstChild) return nullptr; return _firstChild->getLastSibling(); } CDontSaveFileItem *CTreeItem::getDontSaveFileItem() { CTreeItem *item = getFirstChild(); while (item) { CDontSaveFileItem *fileItem = dynamic_cast(item); if (fileItem) return fileItem; item = item->getNextSibling(); } } void CTreeItem::addUnder(CTreeItem *newParent) { if (newParent->_firstChild) addSibling(newParent->getLastSibling()); else setParent(newParent); } void CTreeItem::setParent(CTreeItem *newParent) { _parent = newParent; _priorSibling = nullptr; _nextSibling = newParent->_firstChild; if (newParent->_firstChild) newParent->_firstChild->_priorSibling = this; newParent->_firstChild = this; } void CTreeItem::addSibling(CTreeItem *item) { _priorSibling = item->_nextSibling; _nextSibling = item->_nextSibling; _parent = item->_parent; if (item->_nextSibling) item->_nextSibling->_priorSibling = this; item->_nextSibling = this; } void CTreeItem::destroyAll() { destroyOthers(); detach(); delete this; } int CTreeItem::destroyOthers() { if (!_firstChild) return 0; CTreeItem *item = this, *child, *nextSibling; int total = 0; do { child = item->_firstChild; nextSibling = item->_nextSibling; if (child) total += child->destroyOthers(); child->detach(); delete child; ++total; } while ((item = nextSibling) != nullptr); return total; } void CTreeItem::detach() { // Delink this item from any prior and/or next siblings if (_priorSibling) _priorSibling->_nextSibling = _nextSibling; if (_nextSibling) _nextSibling->_priorSibling = _priorSibling; if (_parent && _parent->_firstChild == this) _parent->_firstChild = _nextSibling; _priorSibling = _nextSibling = _parent = nullptr; } } // End of namespace Titanic