/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_TREE_ITEM_H #define TITANIC_TREE_ITEM_H #include "titanic/objects/message_target.h" namespace Titanic { class CGameManager; class CDontSaveFileItem; class CTreeItem: public CMessageTarget { private: CTreeItem *_parent; CTreeItem *_nextSibling; CTreeItem *_priorSibling; CTreeItem *_firstChild; int _field14; public: CTreeItem(); /** * Return the class name */ virtual const char *getClassName() const { return "CTreeItem"; } /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent) const; /** * Load the data for the class from file */ virtual void load(SimpleFile *file); /** * Get the game manager for the project */ virtual CGameManager *getGameManager(); /** * Returns true if the item is a file item */ virtual bool isFileItem() const { return false; } /** * Get the parent for the given item */ CTreeItem *getParent() const { return _parent; } /** * Jumps up through the parents to find the sub-root item */ CTreeItem *getRoot() const; /** * Get the next sibling */ CTreeItem *getNextSibling() { return _nextSibling; } /** * Get the prior sibling */ CTreeItem *getPriorSibling() { return _priorSibling; } /** * Get the last sibling of this sibling */ CTreeItem *getLastSibling(); /** * Get the first child of the item, if any */ CTreeItem *getFirstChild() { return _firstChild; } /** * Get the last child of the item, if any */ CTreeItem *getLastChild(); /** * Get any dont save file item in the immediate children */ CDontSaveFileItem *getDontSaveFileItem(); /** * Adds the item under another tree item */ void addUnder(CTreeItem *newParent); /** * Sets the parent for the item */ void setParent(CTreeItem *newParent); /** * Adds the item as a sibling of another item */ void addSibling(CTreeItem *item); /** * Destroys both the item as well as any of it's children */ void destroyAll(); /** * Destroys all tree items around the given one */ int destroyOthers(); /** * Detach the tree item from any other associated tree items */ void detach(); }; } // End of namespace Titanic #endif /* TITANIC_TREE_ITEM_H */