/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/pet_control/pet_control.h" #include "titanic/game_manager.h" #include "titanic/game_state.h" namespace Titanic { void CPetControl::save(SimpleFile *file, int indent) const { file->writeNumberLine(0, indent); file->writeNumberLine(_fieldBC, indent); file->writeQuotedLine(_string1, indent); file->writeQuotedLine(_string2, indent); saveSubObjects(file, indent); CGameObject::save(file, indent); } void CPetControl::load(SimpleFile *file) { int val = file->readNumber(); isValid(); if (!val) { _fieldBC = file->readNumber(); _string1 = file->readString(); _string2 = file->readString(); loadSubObjects(file, 0); } CGameObject::load(file); } bool CPetControl::isValid() const { return _sub1.isValid() && _sub2.isValid() && _sub3.isValid() && _sub4.isValid() && _sub5.isValid() && _sub6.isValid() && _sub7.isValid() && _sub8.isValid(); } void CPetControl::loadSubObjects(SimpleFile *file, int param) { _sub1.load(file, param); _sub2.load(file, param); _sub3.load(file, param); _sub4.load(file, param); _sub5.load(file, param); _sub6.load(file, param); _sub7.load(file, param); _sub8.load(file, param); } void CPetControl::saveSubObjects(SimpleFile *file, int indent) const { _sub1.save(file, indent); _sub2.save(file, indent); _sub3.save(file, indent); _sub4.save(file, indent); _sub5.save(file, indent); _sub6.save(file, indent); _sub7.save(file, indent); _sub8.save(file, indent); } void CPetControl::proc26() { warning("TODO: CPetControl::proc26"); } void CPetControl::postLoad() { warning("TODO: CPetControl::postLoad"); } void CPetControl::enterNode(CNodeItem *node) { getGameManager()->_gameState.enterNode(); } void CPetControl::enterRoom(CRoomItem *room) { _sub2.enterRoom(room); _sub3.enterRoom(room); } } // End of namespace Titanic