/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_CONTROL_H #define TITANIC_PET_CONTROL_H #include "titanic/core/game_object.h" #include "titanic/core/node_item.h" #include "titanic/core/room_item.h" #include "titanic/pet_control/pet_control_sub1.h" #include "titanic/pet_control/pet_control_sub2.h" #include "titanic/pet_control/pet_control_sub3.h" #include "titanic/pet_control/pet_control_sub4.h" #include "titanic/pet_control/pet_control_sub5.h" #include "titanic/pet_control/pet_control_sub6.h" #include "titanic/pet_control/pet_control_sub7.h" #include "titanic/pet_control/pet_control_sub8.h" namespace Titanic { class CPetControl : public CGameObject { private: int _fieldBC; int _fieldC0; int _fieldC4; int _fieldC8; CPetControlSub1 _sub1; CPetControlSub2 _sub2; CPetControlSub3 _sub3; CPetControlSub4 _sub4; CPetControlSub5 _sub5; CPetControlSub6 _sub6; CPetControlSub7 _sub7; CPetControlSub8 _sub8; int _field1384; CString _string1; int _field1394; CString _string2; int _field13A4; private: /** * Returns true if the control is in a valid state */ bool isValid() const; void loadSubObjects(SimpleFile *file, int param); void saveSubObjects(SimpleFile *file, int indent) const; public: CLASSDEF /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent) const; /** * Load the data for the class from file */ virtual void load(SimpleFile *file); virtual void proc26(); /** * Called after loading a game has finished */ void postLoad(); /** * Called when a new node is entered */ void enterNode(CNodeItem *node); /** * Called when a new room is entered */ void enterRoom(CRoomItem *room); }; } // End of namespace Titanic #endif /* TITANIC_PET_CONTROL_H */