/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/pet_control/pet_conversation_section.h" namespace Titanic { CPetConversationSection::CPetConversationSection() : CPetSection(), _field414(0), _field418(0) { } void CPetConversationSection::save(SimpleFile *file, int indent) const { } void CPetConversationSection::load(SimpleFile *file, int param) { _sub2.load(file, param); _sub1.load(file, param); for (int idx = 0; idx < 3; ++idx) _valArray3[idx] = file->readNumber(); } } // End of namespace Titanic